Wednesday, May 29, 2013

One Piece Is Awesome, Example #52

I've mentioned this many times, but I love the goofy stuff that Eiichiro Oda comes up with in One Piece. Following the devastating defeat that Luffy suffered in the Paramount War storyline, he resolved to spend two years training to get stronger before continuing on his voyages, and he sent a message for the members of his crew, who had been scattered to various locations across the world, to do likewise. That battle was so huge that it makes for a perfect point to take a break and re-orient, and apparently Oda did just that, taking a month off (the series had been running weekly for fourteen years at this point) for a vacation and rejuvenating his imagination and creativity, then jumping forward two years in the series timeline upon his return, with the characters newly strengthened and prepared for even greater adventures. But before he did that, he set up their various situations, showing what they would be doing as they trained and learned new abilities. Nami was on a sky island, learning all about how to control the weather; Zolo was training under Dracule Mihawk, the world's greatest swordsman; and so on. But the one that especially tickles me is Sanji, who was stuck Kamabakka, the land of drag queens (ruled by Emporio Ivankov, of course). He learns about "attack cooking" and resolves to study under the 99 masters of New Kama Karate:






That just cracks me up; it's a hilarious example of Oda coming up with something that's weird and funny and awesome all at the same time. I can't wait to see how he and all the other characters have grown and changed in the two years they were gone, and I expect it will give Oda fuel for many, many stories to come.

Tuesday, May 28, 2013

One Piece Is Awesome, Example #51

I don't think I've got a lot to say about the Paramount War that takes place in volume 57-59 of Eiichiro Oda's One Piece, aside from the expected assertion that it is amazing, a massive battle scene that pays off the expectations that had been building for dozens of volumes, full of explosive action that involves hundreds (or even thousands) of characters, while still providing some great character moments from just about everyone involved, and culminating in one of the most emotionally raw moments the series has seen (which is saying something). It's an amazing spectacle, an example of how great Oda is at delivering on both mind-blowing action and heartfelt emotion (while still sprinkling in plenty of comedy, somehow managing to include Buggy the Clown's goofy antics and Boa Hancock's awkward crush on Luffy in the middle of the battle without disrupting the high-stakes momentum).

But as great as that is, the follow-up flashback to Luffy and Ace's childhood in volume 59 and 60 is what gets me thinking and considering the themes that Oda keeps returning to throughout the series. They live in a small mountain village, but they end up befriending a boy named Sabo from the nearby city of Goa and hanging out with him among the poor dregs of society who live in Gray Terminal, a giant heap of trash piled outside the city. Fascinatingly, this is actually based on a real location in the Philippines known as Smokey Mountain, and it's an indication that Oda is basing his themes of freedom and inequality on the real world. He does turn the drama up to exaggerated levels to befit the style of his comics, so the big turning point comes when Sabo is forcibly dragged back to his aristocratic family in the city, only to learn of a plan to burn the mountain of trash (along with everyone living in it) in order to clean the city of undesirable elements. It's a horrifying act of pure human cruelty, but what makes it so disturbing is the way the upper-class citizens are completely blase about it, as if they just don't care about the lives of those that are beneath their notice. This gets spelled out a bit too neatly when a rich guy tells his kid, "They're getting their just desserts, child. Think about it. It's their fault for not being born aristocrats," then advises her not to worry about it because she has studying to do. As silly as the exchange is, it hits home for those of us in the first world who can turn a blind eye to the suffering, hunger, and death that we can so easily ignore. Oda doesn't let his characters forget about things so easily though, but when Sabo tries to warn Ace, Luffy, and everyone else, he gets a lesson in the difficulty of bringing about real change:




That's Luffy's father Dragon there in the last panel, and we've learned that he's the leader of a band of revolutionaries fighting against the World Government. We've only seen hints of him in the series so far, but this incident seems to be a defining moment in which his resolve to fight injustice was solidified. As ever, I'm fascinated by the ideas that Oda works with in what is ostensibly a kids' series, and I'm excited to see where he goes with them next.

Thursday, May 23, 2013

The Neverending Fray: Even when he's smart, Groo is still pretty dumb

Groo the Wanderer #101
By Sergio Aragones, Mark Evanier, Stan Sakai (lettering), and Tom Luth (coloring)
Published by Epic Comics, 1993



Following the incremental upgrade to Groo's intelligence in issue #100, it looks like the Groo Crew is trying out some new variations on the kinds of jokes they can tell with the character. Now that he can read, he's a bit more confident and less prone to just wandering into whatever circumstances he finds. He's also eager to use his newfound abilities, giving us fun scenes like this one:




His main goal in this issue is to relocate to a new land where people don't hold such a low opinion of him, which necessitates a sea voyage and allows for the inclusion of everybody's favorite panicky skipper, Captain Ahax. He's as funny as ever, having formulated a grand plan to sail to new territories and escape his ship-sinking nemesis, Groo, but as one would expect, Groo himself ends up on that voyage, prompting more nervous breakdowns. This also provides another chance to demonstrate Groo's increased intelligence when he provokes Ahax for a laugh, something he would have been too oblivious to do previously:



Between Groo and Ahax's quests to move to someplace new and the tension of Groo's expected destruction of the ship, we would seem to have enough plot for one story, but there's also an undercurrent of commentary about the exploitation of resources. The king who sponsor's Ahax's voyage has two advisors, a religious leader and a general, and they both seize the opportunity to expand their influence into new territory. But when they get to the new land, it is populated by what appear to be simpleminded natives who don't put up any fight when attacked and happily hand over any food or riches that the more "civilized" people demand. I'm not sure what the Groo Crew is going for here; there's the obvious power-hungry characters who seek to control others, but the portrayal of the natives as happy to be exploited is kind of problematic. There is an interesting bit about their realization of the ultimate uselessness of gold:



This plot does provide the opportunity to demonstrate another aspect of Groo's increased intelligence: his sense of fairness. When he realizes that he's fighting against people who have no ability or desire to fight back, he switches sides and defends the defenseless, indicating a new sense of honor and a desire to help people out. That might be the real reason for the conqueror/native story, but it seems kind of shoehorned in to the issue when the real focus should be on the Groo/Ahax conflict.

Whatever the case, it ends up being a pretty fun issue nonetheless, indicating a new direction (or maybe just a slightly refined focus) for the series, one that should breathe some new life into it and provide opportunities for more interesting uses of the character and his milieu. Not that it was getting stagnant or anything, but maybe the jokes about every issue being the same had gotten to the Groo Crew and they wanted to prove they could do something (slightly) different. They're still pros, so there will always be plenty of hilarity to be found. I know I'll be happy to keep experiencing it.

Next: Next up is issue #103, "Jailbirds".
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This issue's stats:
Recurring characters: Captain Ahax, and Pal and Drumm show up in a backup strip.
Moral: "Some fair deals are fairer than others."
Spanish words: Sergio says "lo siento!" which means "I'm sorry!"
Running jokes: Despite Ahax's best efforts, Groo manages to sink his ship. Rufferto bites a guy on the ass.
Intro follies: Sergio tries to construct a large "welcome" sign for the issue, but it collapses and flattens the rest of the Groo Crew, so he then welcomes everyone to the "big first issue after one hundred old ones!"
Value-added: This issue's puzzle page is a cool maze:



Mark Evanier's job(s): Wordsmith (again!)
Letter column jokes: Aaron Belisle asks why his letter was printed in both issue #93 and 94, wondering if he's the next M. Wayne Williams. Mark explains that it was originally omitted from issue #92 for lack of space, so he added it back into issue #94 without realizing that someone had already included it in issue #93. He also promises to reprint Aaron's most recent letter next month to make sure he sees it. Joel R. Pierce states that he is only writing to prove he can write an intelligent letter, and Mark responds that he's supposed to actually buy a stamp rather than just draw one on the envelope in crayon. Mark Gagnon notes that he realized writing to Groo-Grams is a waste of a stamp, and Mark suggests following Joel Pierce's example and drawing one on (he also makes a joke about Elvis stamps, which were a big deal at the time). Scott Murray contributes a twist on the numbered list of questions by providing a list of answers and asking Mark to "question them". These include "Soon" ("When will Scott Murray write us an intelligent letter?"), "The Minstrel's poems" ("What did Evanier spend most of 1992 writing?"), "Sergio's mustache and Tom Luth's sanity" ("Name two things Mrs. Aragones can kiss goodbye."), and a plug for Mark's writing on the TV show "Bob" ("Describe a shameless plug for a TV series that actually hired Evanier."). Jason Potratz suggests some titles and 90s-style gimmicks for Groo spinoff series, including "The Amazing Groo" (with a cover with a holographic picture of cheese dip), "The Spectacular Groo" (with a glow-in-the-dark picture of cheese dip), and "Groo 2099" (with a 3-D cover of some tubed cheese dip).

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Wednesday, May 22, 2013

One Piece Is Awesome, Example #50

Never let it be said that Eiichiro Oda doesn't have a long-term plan in mind for One Piece; he had been showing conflicts simmering in the background for at least a couple dozen volumes before having them finally erupt to the fore in the Sabaody/Impel Down/Paramount War storyline, resulting in an all-out war between the full force of the World Government Navy and an allied force of pirates led by Whitebeard. As of volume 57, the battle is just getting started, but I'm already marveling at the crazy characters involved; it's a chance for Oda to just empty the craziness in his mind onto the page, with dozens (hundreds? thousands?) of characters leaping into the fray. Just look at some of these guys:





I love that Oda just tosses these designs out there. In earlier volumes, he might have introduced each character by name and explained their powers and abilities, but the scale of this conflict is so massive that he can just cram them into a series of fight scenes and let our imaginations run away with us. Just look at all those guys! There's a guy with a four-barreled gun for a hand wearing a mink stole, a guy swinging around a chain-chomp, a guy with a bunch of spider arms that are all wielding swords, some sort of dalmatian-man, a guy with robot arms, a walrus-man, and who knows what else. It's totally nuts, pure, over-the-top chaos, with the action exploding off the page. I can't wait to see where it goes next.

Monday, May 20, 2013

One Piece Is Awesome, Example #49

Following the Thriller Bark storyline in One Piece, Eiichiro Oda has kind of gone nuts, moving the overarching plot forward at a breakneck pace, with incident and information accumulating in an exhausting fashion. The Straw Hat Pirates reached a major waypoint in their journey around the world, but while preparing to outfit their ship for an underwater journey to Fish-Man Island, they got mixed up in a huge conflict with the government after learning of the generally accepted practice of slavery practiced by the privileged World Nobles. Oda introduced nine other "rookies", pirates with a level of notoriety similar to Luffy's, and revealed that Luffy's brother Ace had been captured by the government, who were planning to publicly execute him in order to spark a war with Whitebeard, one of the world's most powerful pirates. But before the crew can do much about this, they get scattered to various islands across the sea by a powerful opponent, and Luffy ends up on an island of warrior women ruled by Boa Hancock, one of the Seven Warlords of the Sea. And when he finds out about Ace's predicament, he rushes off to break into the maximum security underwater prison Impel Down and rescue him, where he ends up teaming up with various former opponents like Buggy the Clown, Mr. 3, Mr. 2 Bon Clay, and Crocodile. It's a non-stop rush of action that is compacted into a relatively short number of volumes (considering the length of the epic Water Seven storyline, which was about 15 volumes long), so while it's a blast to read, one almost has to struggle to keep up, with barely a chance to pause and appreciate all the wacky jokes, crazy characters, and explosive action that Oda throws in. But there's one moment in volume 55 that made me marvel at its pure, mind-boggling insanity, and that's when Luffy ends up in a secret floor of the Impel Down prison which is ruled by one of Oda's craziest characters yet:



Yes, that is Emporio Ivankov, the world's greatest drag queen, who has managed to build a genderless society of acceptance in the middle of the world's most dangerous prison, a place where he puts on drag shows accompanied by fishnet-wearing weirdos and plots to eventually break out and join the revolution against the government. If I ever needed proof that Oda is an insane genius, this is it.

Sunday, May 19, 2013

One Piece Is Awesome, Example #48

If one were so inclined, an argument could be mounted against the basic premise of Eiichiro Oda's One Piece, in that its main character's goal is to become "king of the pirates", but he doesn't seem all that interested in the typical pirate activities of looting and plundering. He and his pals do seem to enjoy sailing the seas, drinking grog, and having adventures, but they end up as outlaws more by accident than through purposeful acts of piracy. Over the course of their adventures, they've ended up in opposition to the powers that be, making them wanted criminals, but that's not really Luffy's goal; he just ends up embroiled in high-stakes battles out of a sense of honor and loyalty, rather than any big plans to oppose the corrupt forces of totalitarian control. In volume 52, there's a moment in volume 52 that kind of snaps him and his philosophy into focus, coming when a crewmate of the previous pirate king, Gold Roger, asks him if he's up for facing the dangers to come:



That's actually a pretty important, character-defining moment, revealing that Luffy isn't like the other pirates. He's not out to acquire loot or subjugate his enemies, he's a liberator. He's a pirate in the sense that he stands up against the forces of control and oppression, and this puts him in direct conflict with the government and anybody else who wants to rule the world. Seeing him define himself is thrilling, just another moment that gets us on board for his further adventures, ready to cheer when he fights for the defenseless and refuses to back down against those who think they deserve power over others. It's inspiring stuff; I can't wait to see more, always more.

Saturday, May 18, 2013

One Piece Is Awesome, Example #47

As the plot of Eiichiro Oda's One Piece has progressed across nearly 50 volumes, the main subplot of the series looks to involve our heroes standing up against the power-hungry and corrupt, especially the World Government and its sanctioned group of pirates, the Seven Warlords of the Sea. I'm starting to formulate some theories about where the series is going to go as the Straw Hats continue to get stronger and come into more and more conflict with world powers, and I expect that eventually the people are going to start rallying behind them and stand up against their oppressors. We get a taste of that in the big climax of the Thriller Bark storyline in volume 49, as the Straw Hats look like they're going to face defeat against the hugely powerful Gecko Moria (one of the aforementioned Warlords), who has stolen the shadows of four of their number, and also a large number of others on the island. Anyone without a shadow will disintegrate in the sunlight, which is fast approaching over the horizon, but while most of the shadowless unfortunates have the impulse to run, their captain, a strange-looking woman named Lola, decides to stand alongside the Straw Hats and face the enemy:




It's not a huge moment, but it's a powerful one, a sign that people are starting to gain confidence in the ability of Luffy and his friends to face down the massively powerful oppressors of this world and refuse to cower under their thumbs any longer. I can't wait to see how this continues into future volumes; as ever, Oda definitely has a long-term plan for the series, and it's fascinating to see it play out.

Thursday, May 16, 2013

The Neverending Fray: Ha ha, Arcadio is lame

Groo the Wanderer #68
By Sergio Aragones, Mark Evanier, Stan Sakai (lettering), and Janice Cohen (coloring)
Published by Epic Comics, 1990



A lot of the stories in Groo work as one-off tales, wrapping up their plots in a single issue without any need for a follow-up, but there are occasional "sequels" that work surprisingly well. This issue is one of those, following the events of the previous issue, in which Groo tried to replace a dragon that he had killed. However, this one doesn't just pick up where the previous story left off; it's actually presented as a story told by the Minstrel, after he wanders into a town who reveres Arcadio for slaying a dragon, and tells them the real story of what happened. It makes for an interesting theme of the way legends can often completely distort the reality of what happened, and it's also quite funny.

Minstrel's story tells about how Groo was trying to get rid of the "sissy" dragon that he was stuck with after the events of issue #67, but when he takes it to a town to try to sell it, the people panic and send for Arcadio to slay the beast. And thus begins what is probably my favorite Arcadio appearance in the series, since it's all about making a complete fool out of him. He's a character that I don't often enjoy, since he gets treated as a hero simply because he's handsome, and he usually ends up making Groo do all the work while taking all the credit for himself. Here, however, he's presented as vain and self-centered, and every attempt he makes to slay the dragon just makes him look like an idiot:




He tries to get help from Arba and Dakarba, asking them to make the dragon savage, but they mostly just laugh at him, make him look like even more of a fool, and force him to become romantically involved with Dakarba, the uglier of the two witches:



He eventually defeats the dragon (by accident), allowing for his reputation as a hero to be redeemed over time, but it's nice to see him get what he deserves for once. It ends up being a very satisfying issue, with the Minstrel providing a nice framing sequence that deflates the idea of heroism and legends. I really dig it.

Plus, there are some great moments, like this scene in which Groo tries to sell his dragon, resulting in one of those scenes of total chaos that Sergio does so well:



And I really like the title page, which has a nice poem by the Minstrel about why he tells the stories he does, in the middle of a great example of the amazing detail-packed scenes of people living their lives:



I love examining pages like that, discovering all the moments of domesticity that Sergio fits into his scenes and reveling in the way the world gets fleshed out so beautifully. The amount of work that goes into what could just be a shallow, silly barbarian comic continues to stagger me, even after I've read over 100 issues. I'll say it again: this series is something special, and each new issue reveals new depths. I'll be sad when I've got no more issues left to read.

Next: We're finally getting back to issue #101, "A New Land".
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This issue's stats:
Recurring characters: Minstrel, Arba and Dakarba, and Arcadio.
Moral: None.
Spanish words: The town of Lerolero is named after a sort of children's taunt, similar to "nyah nyah". Another town, Gafas, is named for the word for "glasses". Some books in Arba and Dakarba's lair bear the titles Brujas ("witches") and El Diablo ("the devil").
Hidden message(s): This jar says "this is not the hidden message":



The real hidden message comes later, with the writing on these books reading "This hidden message is to say farewell and thanks to Margaret Clark from Mark and Sergio":



Running jokes: In a callback to the old gags about Groo considering eating Rufferto, the dog gets jealous when he mistakes Groo's hungry look at a dragon with a look of love. People comment on the size of Arcadio's chin. Rufferto gets upset when Arcadio calls Groo his lackey. Somebody calls Groo a mendicant.
Mark Evanier's job(s): Reptile Choreographer
Letter column jokes: Joe Fonte says he has been reading Groo to his five-week-old son, and the child has yet to speak, so they will be hearing from his lawyer. Jim True complains that Mark has never printed any of his letters, so he's following his friend's ridiculous suggestion to place the letter in a paper pocket called an envelope, affix a sticky piece of paper in the corner, and deposit the letter in a blue box bolted to the sidewalk, even though he thinks the whole enterprise is rather silly. Mark responds by asking if his father read Groo to him when he was five weeks old. Joel Pierce writes a weird letter claiming he was captured by Iranian terrorists and forced to write a letter, but it was funny, and he doesn't think anything funny has ever appeared in Groo. In a P.S., he asks Mark to print the letter twice, so Mark does, although he says that he doesn't think it made it any funnier. Greg Bigoni contributes the issue's Grooism, in which a friend's little brother stuck a Reese's Pieces up his nose and had to wait for it to melt to get it out, which is something he thinks Groo would do. Mark replies that he doesn't think Groo would stick a Reese's Pieces up his nose, but he could probably fit a Whitman Sampler up there.
Miscellaneous: I like the newspaper headlines in this ad for the games Snake's Revenge and Super C:



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