The Multiversity
Written by Grant Morrison
Art by Ivan Reis, Joe Prado, Cameron Stewart, Chris Sprouse,
Frank Quitely, Ben Oliver, Doug Mahnke, Jim Lee, et al.
I really want to like Grant Morrison. He’s written some of
my favorite comics of all time, and most of the time, even his less successful
projects are crammed full of interesting ideas. But something seems to have
happened to him over the course of the last decade, most of which he has spent slaving
away in the halls of DC Comics. There are stories about him filling notebooks
with concepts for reimaginations of various characters pulled from the
forgotten margins of the publisher’s 70-plus year history, and there are his
extended runs on series like Batman, Action Comics, 52, and Final Crisis,
much of which has since been paved over by rebooted continuity. It seems like
at some point, he became so engulfed by all this silly, spandex-clad nonsense
that it seemed to grow in importance, as if it all really meant something and really contained the key to, I don’t know, the
meaning of life or some profound shit like that (his memoir, Supergods, seems like a cry for help
from within these trenches).
That’s about the only way I can explain this odd mess of an
“event” series that probably only mattered to dedicated Morrison fans. He seems
to have taken one last big swing at sorting out the mess of DC mulitiversal
continuity, as if that’s a goal that anyone should aspire to. So, this series
not only posits yet another threat that promises to destroy Earths across the
multiverse, but in fighting it, the heroes (none of whom actually come from the
“true” DC universe that all of DC’s other comics take place in, as far as I can
tell) discover the makeup of DC’s multiversal reality, and all 52 variants in
said reality are defined (with a few “unknown” Earths left over, in case
somebody gets a really neat idea for an Elseworlds story somewhere down the
line).
The story does start off kind of intriguingly, with some
freaky monsters called The Gentry that seem pretty unstoppable destroying some
universes, some “haunted” comics (which are actually the various comics that
make up this series) popping up on various Earths and causing the people who
read them to get sucked into the conflict, and one of Morrison’s pet
characters, Nix Uotan, first setting off to fight the Gentry and then becoming
corrupted by them, giving the first “bookend” issue of the series its cliffhanger
ending.
But before getting to the concluding bookend issue, Morrison
dives into the real meat of the series, which are a bunch of one-shot stories
taking place on various Earths. Some of these tie into the larger story, while
others are just variations on standard superheroic tropes or Morrisonian takes
on other creators’ styles. Let’s look at each one:
Society of Superheroes,
illustrated by Chris Sprouse, is a pretty enjoyable take on superheroes as
old-fashioned pulp characters, with Doctor Fate, Immortal Man, the Atom (the
original Golden Age strong-guy-in-a-mask, not the guy who shrinks), and a few
others fighting an invasion from another alternate Earth, leading to lots of fights
with bad guys like Vandal Savage, Lady Shiva, and Felix Faust. It’s decent
enough, especially since Sprouse’s art makes most any story look good, but it’s
also pretty grim, with the battle between heroes and villains turning into a
years-long war that leads to untold death and destruction around the globe.
With its easy to follow action (something Morrison can do well when he’s teamed
up with the right artist), this ends up being one of the better installments,
although it ends with a portentous indication that seems to point to something
important happening in the big series finale, but when that finale does roll
around, this issue doesn’t really end up mattering to the big picture.
The Just,
illustrated by Ben Oliver, seems to be Morrison’s attempt to slot superheroes
into another genre, the teen soap opera. On this Earth, Superman, Batman, and
the other heroes we’re used to are all dead, and their children are left to
sort of fill their shoes. However, there’s also no crime, due to an army of
super-robots that Superman left behind. This means that all the superpowered
children are left to hang around and exhibit angst and ennui, while legacy
versions of heroes, like Green Lantern Kyle Rayner and Green Arrow Connor
Hawke, spend their time restaging past battles in the abandoned wreckage of
their original locations. The issue ends up being kind of interesting, like a
better-thought-through version of Mark Millar’s Jupiter’s Legacy, with character relationships that are fleshed out
quite well (Superman Chris Kent and Batman Damian Wayne are at odds, mostly
because Batman is dating Lex Luthor’s daughter, while other heroic offspring
spend their time worrying about parties and fame) and a mystery that seems to
tie into the larger Multiversity plot (but, like many of these one-shots,
doesn’t really). Unfortunately, it ends with a cliffhanger that seems like it
could go somewhere interesting and exciting, but we’ll never get to see what
that is.
Pax Americana,
illustrated by Frank Quitely, is probably the most ambitious of these
one-shots, since it provides Morrison with a chance to take on one of his
perpetual adversaries: Alan Moore. Yes, this is Morrison’s take on Watchmen, using the Charlton characters
(Blue Beetle, the Question, Captain Atom, etc.) that Moore used as inspiration
for his magnum opus, inadvertently setting Morrison on the course of jealousy
and antagonism ever since. With Quitely providing the art, Morrison is free to
go crazy with formal ideas, a non-chronological plot, and pages that stick to a
rigid format (he uses variations on a 4x2 grid here, rather than Moore’s 3x3
structure), but while it certainly looks good, it doesn’t rise to the level
he’s shooting for. Instead, it’s kind of a bunch of nonsense and riffs on the
characterization of the versions of the various figures from Watchmen. The take on Captain Atom/Dr.
Manhattan is interesting, with the fractured chronology pushing scenes that
take place in the past toward the end of the issue, revealing the character
struggling with his loss of humanity and being given purpose by the man who
will later become president and engineer his own death, for reasons that don’t
necessarily make sense. In the end, it’s kind of sad, a naked attempt by
Morrison to reckon with his primary influence’s most influential (if not
necessarily his best) work, and he comes up short, creating something
mysterious and empty, without the fully realized characters and bold ideas of
the original.
Thunderworld
Adventures, illustrated by Cameron Stewart, is probably the most enjoyable
part of the entire series, and interestingly, it’s also one of the stories that
has the most impact on the overall plot. It’s a take on the classic Captain
Marvel stories of C.C. Beck, and it’s a hoot, with Captain Marvel and his
various sidekicks facing off against Dr. Sivana, who, with the help of a bunch
of his alternate selves from across the DC multiverse, has engineered his own
version of the Rock of Eternity, created Sivana-imitating evil versions of
Captain Marvel and his sidekicks, and also managed to add a new day, Sivanaday,
to the calendar, during which he always wins. The resulting battles are fun and
exciting, and Morrison comes up with inventive ways to use the crazy
combinations of magic and technology that this milieu provides. And we see that
what happens here even actually matters to the overall story, with the various
alternate Sivanas causing more trouble in later chapters of the series and the issue ending with the Marvel family charging off to help fight the big bad guys. If the rest of the
series had been more like this, maybe I wouldn’t be complaining about it.
The Multiversity
Guidebook is an odd combination of comics and informational text, awkwardly
slotted into the middle of the series. It features some scenes that pertain to
the overall plot, with alternate versions of Dr. Sivana causing trouble for
people on other Earths, including one where all the characters are cutesy kid
versions of themselves and one where Batman is a freedom fighter in a
techno-dystopian landscape. There’s also an interesting bit following Kamandi
and some friends (including Ben Boxer, who is able to turn himself into BiOMAC,
the Bio-factored One-Man Army Corps) as they investigate Darkseid’s tomb and
find out about the origin of the DC multiverse, which is actually pretty
interesting, and much better than the silly version of the Judeo-Christian creation myth that Geoff Johns came up with in Blackest Night. But then the book pauses
in order to provide a map of the multiverse and illustrated descriptions of
every Earth therein, and frankly, this collection of alternate versions of DC
superheroes is pretty underwhelming. Look, there’s a steampunk Earth! Hey, it’s
a vampire Earth! I guess this one is a sort of sciencey Earth? And maybe in
this one everybody just has different names and costumes? After the umpteenth
version of “Superman, only this time he’s dressed like a pirate/robot/woman”,
you begin to wonder what happened to Morrison’s boundless imagination. And then
the story kicks back in, and while it’s kind of cool that the characters are
holding the very book you are currently
reading and using it to discover the secrets underpinning their reality,
one begins to wonder if maybe the creativity well is running dry, and this is
all less of an exercise in possibility than one in inevitability.
And sure enough, we proceed on to Mastermen, illustrated by Jim Lee, in which Superman is a Nazi.
Yawn. Morrison tries to wrest some interest out of the concept by having Nazi
Superman try to reckon with the crimes that his nation has committed (but which
he didn’t participate in; we see a flashback in which he returns to Earth after
he apparently decided to spend three years in space right in the middle of
World War II, and he is horrified to discover that the Holocaust occurred in
his absence). There are some gestures at a plot involving Uncle Sam and the
Freedom Fighters rising up to proclaim the spirit of the United States and
fight back against their Nazi oppressors, but it’s all rather uninteresting,
and like most of these one-shots, it doesn’t end up making a lick of difference
to what happens in the series’ main plot.
Things seem to be looking up with Ultra Comics, illustrated by Doug Mahnke. This one seems to be
Morrison’s bizarre take on Superboy Prime, who was the only superhero on
Earth-Prime, the “real” world that we, the readers and creators of DC comics,
live in. This is certainly the most inventive story in the series, breaking the
fourth wall on nearly every page, with the main character and other, more
sinister figures addressing the readers directly. The character himself is
actually called Ultra Comics, and he’s the living embodiment of the actual comic that you’re reading,
which is one hell of a goofy concept, and he gives Morrison a chance to let his
freak flag fly and go nuts with all sorts of crazy ideas, like the fact that
the comic is being read by thousands of people across a long period of time
gives the character untold powers of imagination, as well as a chance to
influence the reader directly and maybe even cause them to be endangered by the
big villains of the series. He also comes up against some really bizarre
villains, jumps around within the chronology of the comic itself in order to
gain the power to fight the Gentry, and utilizes the demoralizing power of
internet commenters as a weapon. I don’t know if it all really makes sense, but
it’s one of the few places in the series where the old Morrison seems to
resurface, and I kind of love it.
Unfortunately, things dive back into yawnsville with the
concluding chapter of the series, which resembles nothing so much as Morrison’s
own Final Crisis, which also featured
versions of DC heroes from across the multiverse fighting against a
barely-comprehensible threat. This one is mostly one long fight scene of the
type that’s hard to follow because it’s on a large enough scale that it doesn’t
really make sense. There are a few interesting bits, like when the various Dr.
Sivanas trick each other into fleeing into alternate Earths that happen to be
inhabited by heroes that can easily defeat them (for instance, vampire Sivana
ends up going to a world where a team of monster-hunters led by Superdemon
Etrigan take him out pretty much instantly), or a bit during the big battle when Captain Carrot, the rabbit superhero who follows cartoon logic, gets decapitated and has to reunite his head with his body before his superpowers stop working.
The main conflict in most of this final issue takes place between a bunch of heroes and the corrupted Nix Uotan, who, it turns
out, has managed to undo the Gentry’s plan from within, since by opening doors
to every Earth, which they wanted him to do so they could invade and conquer,
he allows all the heroes to come together and defeat them. Or something like
that. We also apparently learn that the Gentry are called that because their
ultimate goal is gentrification, which I guess is Morrison’s way of saying that
DC continuity shouldn’t be cleaned up and made “proper”, but should remain
crazy and hard to understand and full of all sorts of weird versions of stuff.
But doesn’t this entire series (not to mention the whole “New 52” reboot) kind
of go against that premise? It’s a weird, self-contradictory stance to take, if
that’s even what Morrison is doing.
He takes an even weirder tack with the revelation of the Big
Bad, a shadowy figure controlling the Gentry from behind the scenes and who, as
far as I can tell, is meant to be a stand-in for the readers themselves. After
this revelation, the story ends kind of anticlimactically, with this villain
simply disappearing, maybe to return in a sequel that will probably never
happen. But we do get a final statement of purpose from another Morrison pet
character, the alternate version of Superman who is an African-American
President of the United States, in which he threatens the readers of the comic
and says he and his new team of multi-dimensional heroes are coming to get
them.
That’s certainly an odd note to end on, with a threat to
readers, apparently condemning them for not liking DC comics enough, but it’s
kind of evocative of the strange nature of this series. On one hand, it’s
Morrison’s chance to demonstrate the untapped possibilities of DC superheroes,
spinning them off into different sub-genres and coming up with either new ideas
or interesting ways to approach genre standbys. But on the other hand, it
certainly seems to shows the limitations of superhero comics in a way that’s
kind of dispiriting for fans of the both the genre and Morrison. If the best
that the most imaginative man in comics can come up with when given a limitless
field in which to play is a fourth-wall-breaking experiment (something Morrison
already did 25 years ago in Animal Man)
and a couple examples of the kind of action that should be filling comics shops
every Wednesday, does that mean the genre as a whole is just withering on the
vine? I don’t really think that’s the case, since there are plenty of solidly
enjoyable superhero comics coming from a number of talented creators.
Unfortunately, despite some glimmers of excitement, this series as a whole
isn’t one of them.
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