Showing posts with label James Stokoe. Show all posts
Showing posts with label James Stokoe. Show all posts

Tuesday, March 6, 2012

Pamphleteering: This selection apparently reflects my tastes

Here's what I brought home from the comic book store last week; it's about a month's worth of floppies, I think.

Atomic Robo: The Ghost of Station X #5 (of 5)
Written by Brian Clevinger
Art by Scott Wegener
Published by Red 5 Comics

Man oh man, what an end to a great arc of this ongoing series (which, in the style of Hellboy and BPRD, is delivered as a series of miniseries). Large-scale action that actually threatens the main character's life, with a mystery of ever-increasing scale slowly revealing itself in between moments of a global chase, culminating in the unveiling of a villain that connects perfectly with Robo's life, goals, and personality, making for a nigh-unstoppable threat that resonates beyond whether it can be blown up real good. With the century or so of time that the creative team has to work with, the range of stories that can be told is pretty great, typified by the jump from the last story's young, naive Robo to this one's confrontation of a huge threat challenging him at the height of his abilities and resources. Man, give me whatever these guys can dish out.
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Blue Estate #9
Written by Viktor Kalvachev, Kosta Yanev, and Andrew Osborne
Art by Viktor Kalvachev, Toby Cypress, Robert Valley, Peter Nguyen, and Andy Kuhn
Published by Image Comics

I enjoy this noir story for the most part, with its goofy characters, occasional violence, and themes of Hollywood crime, but the most interesting aspect is probably the art, which shifts randomly, sometimes even within a single page, between each issue's contributors. Nathan Fox has been the highlight of the series, but he's not in this issue, so Toby Cypress is probably the star this month. One highlight is a moment in which a character's reaction to having a gun pulled on them is described like a car accident, and that's illustrated by a panel that ends up happening later in the issue when that character does get into a car crash. I don't know if I would recommend this series, since it's so idiosyncratic, but I usually have a pretty good time reading it. High praise?
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The Bulletproof Coffin: Disinterred #2 (of 6)
Written by David Hine
Art by Shaky Kane
Published by Image Comics

Not sure what to say about this one. It's one of those bits where characters tell stories that might or might not be "true", apparently meant to be an example of the sort of story you might find in the comics described and sampled in the first volume of this series, with the hint that the various characters are all going to come together for some sort of metatextual crossover by the end of the series, perhaps to confront their creators or something. Whatever; I mostly just enjoy the crazy way that Shaky Kane depicts the weird (or sometimes just unfortunate) shit that happens to people, with the hairy monster of the last story being the highlight. Good times.
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Dark Horse Presents #9
By Mike Mignola & Joe Querio, Brian Wood & Kristian Donaldson, Paul Pope, Tony Puryear, Richard Corben, Rich Johnston & Simon Rohrmuller, Alan Gordon & Thomas Yeates, Steve Horton, Caitlin R. Kiernan & Steve Lieber, and M.J. Butler & Mark Wheatley
Published by Dark Horse Comics

Aside from the standard comment about anthologies being a mixed bag, I'm definitely digging this new incarnation of Dark Horse's house mag, which contains samplers of their best creators' work, along with other stuff that I'm guessing they thought was cool enough to print. There's no chapter of Neal Adams' batshit-crazy "Blood" this month, but I'm hoping that one comes back soon, since it's totally nuts. Howard Chaykin's "Marked Man" also ended, so it's mostly new or standalone stuff here. Mike Mignola has a Lobster Johnson short that's pretty cool, even if it ends kind of obviously. Brian Wood and Kristian Donaldson's "The Massive" continues to be introduced; I'm guessing that the stories here are intros to the various characters in the regular series, which is coming later, right? I do like Donaldson's ultra-clean art, especially an eerie underwater moment in this chapter. Paul Pope is as awesome as you would expect with a story about Apollo 12, the second moon landing, full of distinctive lunar landscapes, that weirdly sketchy-yet-realistic machinery that he does so well, and the surprise appearance of a naked lady. Richard Corben adapts an Edgar Allen Poe story as well as you would expect; it's pretty great, with lots of horrified faces, desiccated corpses, tangled scenery, the usual. I like the beginning of Steve Horton's "Amala's Blade" too; it's a cool sci-fi/fantasy/pirate thing with some great designs and stylish art, plus what seems like a good female lead. Caitlin R. Kiernan and Steve Lieber's "Alabaster" is cool too, although I'm not sure if this is a character that has shown up anywhere before. I guess she's an albino monster-hunter that might or might not also be crazy? She sees a freaky four-faced angel at one point, and she also gets confronted by a werewolf lady. I'm not sure what's going on, probably by design, but I love Lieber's moody art.

On the other hand, I can't really figure out what's going on in Tony Puryear's "Concrete Park"; apparently, it takes place on another planet, and it follows various characters who live in a Los Angeles-like city of crime and gangs and whatnot. It jumps from character to character so much that I can't really follow it, and neither the art or the story are compelling enough to really want to do the work to keep up. Rich Johnston and Simon Rohrmuller's "The Many Murders of Miss Cranbourne" is all right, with a decent concept of a vigilante-killer old lady who presents herself with the air of an amateur detective, although this chapter focused on a policeman who falls for all her cover-ups, which isn't that interesting when we've already seen what really happened. The art is kind of generically cartoony too, not really expressive enough to be either humorous or deadpan. I'm fine with Alan Gordon and Thomas Yeates' "The Once and Future Tarzan", with its interesting concept of an immortal Tarzan living in a post-apocalyptic future, but it's been kind of staid and workmanlike so far, nothing to grab the reader and sell them on the coolness of the concept. And finally, M.J. Butler and Mark Wheatley's "Skultar" is a pretty dumb spoof of Conan and other barbarian-themed stories, but it does manage to hit on an amusing joke or two in each chapter. You have to get past the muddy art to see them though.

So yeah, good reading overall, and it will have to take a real dip in quality for me to even consider quitting. I suspect I'm there for the long haul.
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Haunt #21
Written by Joe Casey
Art by Nathan Fox
Published by Image Comics

I never expected to be reading this Todd McFarlane series about a ghost mashup of Spider-Man and Spawn, but when Joe Casey and Nathan Fox took over, I had to at least give it a try. And luckily, they appear to have jettisoned everything except the basic concept, which is about a couple of brothers (one of whom is a ghost) that can combine into some sort of ectoplasmic monster. I think they used to work for a spy agency or something, but Casey had that aspect of the book just disappear in his first issue, then killed off the living brother's love interest, instead having the character kidnapped by some sort of evil church and then rescued by a badass spy/mercenary who is like an ultra-competent version of Jeff "The Dude" Lebowski. It's been mostly non-stop action, which is pretty great stuff for Nathan Fox to handle, all ghost tentacles carving up bad guys left and right, lots of blood, gore, and intestines flying everywhere in the midst of mysterious architecture and crazy technology. There's also a bit of character development, as the ghost brother starts to get distanced from the living, caring less and less about morals and emotions and such, which makes for an interesting personal note in the midst of all the crazy action. I'm digging this, for now.
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Orc Stain #7
By James Stokoe
Published by Image Comics

Good god, do I love the crazy world James Stokoe has created here, full of weird creatures and cultures, random violence and destruction, bizarre structures, unique landscapes, and a sense that anything can happen, at least within the constraints that have been set up for the milieu. It's a nonstop barrage of mindblowing imagery, all the characters colored with inhuman tints and bristling with sickly pustules and gross scales, machines sprouting tentacles, everything up to and including rocks and mountains seemingly made of reptilian skin, characters getting smashed and sliced up with giant hammers, knives, and spiky hair (?), bright, yet somehow sickly, colors slathered all over the page, just a constant assault on the senses (well, the sense of sight at least, but the comic is so visceral, the mind imagines sounds, scents, and who knows what else). It's amazing, one of my very favorite comics of the moment. Damn.
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Prophet #22
Written by Brandon Graham
Art by Simon Roy
Published by Image Comics

Speaking of worldbuilding, Brandon Graham and Simon Roy are going nuts on their revival of this 90s series. I have no idea what the Rob Liefeld issues of this series were like, and I don't really have any desire to find out, unless I'm seized with morbid curiosity at some point; the world created here, a desolate future Earth populated by various aliens and monsters, covered with the wreckage of long-dead civilizations, is amazingly well-realized, and just watching the main character wander through it on his mostly-undefined mission is fascinating. I'm kind of blown away by the level of thought that has gone into the series, all the various creatures that interact with each other in the weird ecosystem and mix of cultures, most of them using gross biological technology that really emphasizes the utterly alien world. I can't wait to see where this goes, even if it continues to kind of freak me out.
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Rasl #13
By Jeff Smith
Published by Cartoon Books

I think this series is reaching some sort of endgame, a final confrontation between its universe-hopping protagonist and the evil government forces that exploited his inventions. I think we've finally been caught up on the details of the plot, which is nice, but the best part is probably the images of a town merged with several parallel universe counterparts, resulting in people and animals that are gross conglomerations of bodies sprouting multiple arms and heads, all screaming in hideous agony as they die miserable deaths. Fun! Jeff Smith can draw whatever he wants, and I'll read the hell out of it.
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The Sixth Gun #19
Written by Cullen Bunn
Art by Brian Hurtt
Published by Oni Press

This series has become one of my favorite current comics, but unfortunately, it's so consistently good that I don't know if I have much to say about it. I do like that Cullen Bunn continues to build the world as the series goes on, adding new elements with each arc, details slowly accumulating to create a rich mythology that includes mystical weapons, warring religious factions, demons, sorcerers, monsters, and all sorts of cool details that make the Old West setting come to life. It makes me trust that there's a plan for the whole series, and I can't wait to find out where it's going each month. Brian Hurtt on art definitely helps; he's a monster, filling out and solidifying all those details while maintaining a great sense of character and place, and lending an appropriately creepy, moody air when it's called for, which is most of the time. I love it, and I always want more when it's over.
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Spaceman #4 (of 9)
Written by Brian Azzarello
Art by Eduardo Risso
Published by DC Comics/Vertigo

Brian Azzarello and Eduardo Risso are near-bulletproof for me after 100 Bullets, and they sure don't disappoint with this new Vertigo series, which is a completely different sort of thing, yet recognizably their work, full of that unique combined personality, all cryptic wordplay and encompassing atmosphere. The plot here, for those who don't know, follows a human-ape hybrid who was designed to work in space but has ended up scavenging the slums of a flooded earth as he ends up in possession of the kidnapped child of a celebrity couple. There are a bunch of twists and turns, and probably some secrets to be uncovered at inopportune times, but the most enjoyable part of the comic is getting to experience the future that Azzarello and Risso have created, trying to decipher the slang that everyone speaks in, marveling at the busted-up locales where the people survive and the believable technology that they use, enjoying the expressive characters and sudden, shocking violence. I expect nine issues is going to be too short of a time to spend in this fucked-up, all too possible future.
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Wasteland #34
Written by Antony Johnston
Art by Justin Greenwood
Published by Oni Press

Interest in this title may have been flagging around these parts due to the erratic schedule over the last year or so and the loss of artist Christopher Mitten, but things kind of snap back into place in this issue, with a revelation that brings many of the series' themes into focus, namely the emphasis on belief systems, the supernatural, creation stories, and religions. Suddenly, this isn't (necessarily) the sci-fi post-apocalyptic story that it appeared to be, but a sweeping history of mythological proportions. Huh, how about that? Color me reinvigorated.

Tuesday, July 19, 2011

Random recent reading: I like a lot of things

Elsewhere: The Team Cul de Sac Favorites zine which I contributed to (along with numerous other comics criticism luminaries) is now available for mail order here. It's for a good cause, so please check it out!

Kickstarter link: Eliza Frye's Regalia looks really good, and the incentives are pretty reasonably-priced. Cheap, that is.


And here's some shorter stuff, since I did want to talk about these but can't be bothered to flesh out my thoughts sufficiently:


Anya's Ghost
By Vera Brosgol



Sometimes a YA book comes along that smashes boundaries, attracts readers of all ages and stripes, and gives the descriptor "all ages" true resonance. Unfortunately, this graphic novel probably isn't it, but it's still pretty darn good. Vera Brosgol turns in a nice story about Anya, a girl who befriends a ghost, starting out as a fun supernatural friendship but devolving into a tense showdown as the spirit begins to exert her own twisted personality. What's most interesting though is how the plot conflict manages to expose the worst aspects of Anya's personality, especially her emphasis on outward appearance, adoption of antisocial attitude in order to seem "cool", and rejection of her family's ethnic heritage. Anya ends up being a really well-drawn character, believable as a normal girl faced with both the mundane travails of teenagerhood and a sudden need to defend herself and her loved ones from a threat that only she can understand. Brosgol's art is perfect for the story, with thick, nicely rounded brushstrokes detailing Anya and her friends and family, and a dead-eyed creepiness infusing the ghost from the beginning and eventually turning into a terrifying air of menace. It might not be setting the world on fire, but it's fun, exciting, gorgeously-drawn, and meatier than it seems at first glance, exploring the world of teenagers in a frank, interesting manner, demonstrating how the darkness within us all can break free if we're not careful. Hopefully readers will recognize their own ghosts along with Anya, and the world will become a better place. Or maybe they'll just experience an enjoyable read; that result is also acceptable.
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Wonton Soup 2: Hyper Wonton Soup 2 Twoton Soup: The Quickening 2...Soup
By James Stokoe



It might seem odd to praise a book for its lack of cohesiveness, but somehow James Stokoe managed to turn that into a virtue in this second volume of the adventures of Johnny Boyo, space trucker and sci-fi chef extraordinaire. While the first installment was a fairly straightforward shonen-manga-style competition story with a bit of romance, this one sees Boyo and his cohort Deacon set off on a transport job, get ridiculously high off an alien drug, crash land on a jungle planet, then set off in search of fuel so they can get back to work. That might work well enough as an adventure plot, but Stokoe takes every opportunity to get sidetracked, whether on a wildly psychedelic drug trip, a flashback to Deacon's history of Sex Bear husbandry, or even a scene of political uprising taking place among the microbial life forms in Boyo's stomach lining. Stokoe's imagination is one of his greatest strengths, and he puts it to full use here, detailing all manner of wackiness in his inimitable style and keeping readers highly entertained throughout, such that you don't care what's coming next, you just want to see Stokoe detail it with high energy, dynamic action, and a lighthearted touch. Between this series and his current Orc Stain, he's really demonstrating his essentiality to the comics landscape.
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Psychiatric Tales
By Darryl Cunningham



It can seem pretentious to dub a book "important", but for people with personal investments in mental health issues, anything that might change people's attitudes and educate people in the oft-misunderstood subject is essential, something to be recommended highly. That's exactly what Darryl Cunningham has created here, a collection of stories either culled from or inspired by his time working as a nurse in a mental health facility, covering subjects like dementia, depression, bipolar disorder, and schizophrenia, as well as discussing famous sufferers of mental illness, the effects of suicide on patients as well as their relatives and caregivers, and Cunningham's own struggles with depression. As an informational book, it's related in a simple and easy to understand manner; Cunningham's experiences were obviously an essential resource for him. The art takes on a simplistic, semi-abstracted style, perfectly capturing the off-kilter, just removed from normalcy struggles of the mentally ill, emphasizing this through the use of altered photographs that are often zoomed in and pixellated. But what's probably best of all is the entreaty to end the stigma that surrounds mental illness, since it is an affliction affecting a part of the body, no different than something like heart disease. Anything that can sway people in the name of this cause is worthwhile, and worth annoying somebody with the aforementioned label. Important? Yes, it certainly is.
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Empowered: Ten Questions for the Maidman
By Adam Warren and Emily Warren


Since the next volume of Adam Warren's "sexy superhero comedy" isn't due until 2012 (sheesh!), it looks like this one-shot will have to tide us over until then, and luckily, it's pretty much the pure stuff, even though half of its contents are drawn by a guest artist. It still works though, because it's all Warren, from his verbose dialogue style, to his goofy ideas, to his loving skewering of superhero tropes, to his exciting action. It's a pure, concentrated dose of Warreny goodness, and I totally dug it, of course. Surprisingly, my favorite parts were probably the section that gives the comic its title, in which the incredibly competent and terrifying Maidman appears for a TV interview, explaining his motives and methods, why he dresses the way he does, and the strategic use of panty-flashing during battle. The latter (and really, the whole character) are a great thumb to the nose of the conventional line when it comes to superheroines and the arguments that are usually trotted out to explain why they dress so skimpily and are drawn to pander to the lingering male gaze. It's a hilarious reversal, one that points out just one aspect of superhero comics' stupidity, and then revels in it.

And Warren isn't just doing a Bendis-style talking head segment intended to infodump his character's motivation; there ends up being a reason behind the interview itself, and it all leads to a satisfying conclusion. Emily Warren (no relation) provides the art for this half of the story, and she ably rises to the challenge, detailing her scenes in a satisfying, yet not slavish, mimicry of the other Warren's style, and fleshing them out with some nice color work. The five o'clock shadow on Maidman's face is the winning touch for me, but the doily-filled backgrounds and emphasis on the hero's package are great touches as well.

And Warren himself does his usual thing on the rest of the book, telling a more straightforward Emp tale in which she suffers self-doubt and learns to use Maidman as an example to live up to; it's as fun as ever, and it's a chance for the regular characters (Ninjette, Thugboy, Caged Demonwolf) to all show up and do their thing (drink, fuck, monologue). Really, this is a combination appetite-whetter and existence-reminder, ensuring that readers don't forget about the series during the long wait in between volumes and getting them excited for that next installment to drop already. More series could stand to follow Warren's example, in that aspect and many, many others.

Wednesday, December 1, 2010

Set to Sea: The poetry of a life of violence

Webcomics links: Blogger and sometimes comics writer Sean T. Collins and Matt Weigle are doing a webcomic called Destructor, which is apparently a colorized (and expanded?) version of a previous story of theirs.  Looks like one to follow.

James Stokoe has the still-unfinished beginning of what was originally intended to be a bonus story in an Orc Stain collection before it got out of control.  What's there is pretty awesome so far.


Set to Sea
By Drew Weing



These days, even artsy publishers like Fantagraphics are doing print versions of webcomics; it’s becoming obvious where the future of the medium lies. The impeccable taste for which they are known is still in effect though; Drew Weing’s seafaring character piece fits right in to their stable of quality comics. The book (and the webcomic before it) presents one page-size panel at a time, following a hulking mountain of a man who longs for the sea, but as a subject for his poetry rather than a locale for adventure and exploration. He doesn’t get a choice in the matter though; he gets shanghaied early on and ends up as a deckhand onboard a merchant vessel, uncertain of his skills or his place on the ship, but eventually working his way up the ladder of command and finding contentment in the life about which he had dreamed. It’s pretty simple, straightforward stuff, seeing a man out of place in his life finding acceptance and purpose and even discovering that the artistic expression that he wanted to realize could only come from experience.



This is all rather nice, but what makes the story work is Weing’s excellent art, which uses a perfectly steady, confident line to bring the characters to life, setting them against beautifully detailed backgrounds that ground their exaggeratedly cartoony faces and physiques in a realistic world, then drop out at moments of high emotion or excitement for maximum impact. The unnamed protagonist is a wonder of expression, huge and awkward in most situations, with a smallish head standing atop a gigantic body, with big, hairy, three-fingered hands dwarfing anything he holds. It’s not until he spends years at sea that he finally grows into the role which he seemed born to play, eventually seeming at home as a larger-than-life seaman rather than an awkward, clumsy social misfit.



The book itself is a nicely-designed object, measuring in at a small five-by-nine inches, which ends up being the perfect size for the detail-packed panels, enough space to define the world without making it seem like an overwhelming display of stuff. Weing even manages a bit of subtle reader identification with his main character; holding the little book in ones hands makes one identify with the would-be poet as he does the same with his volume of disappointing poetry.



Overall, the experience of joining this large fellow on his life’s journey is a delight, if a fairly short one. It’s a small book in length as well as size, able to be read in a single sitting, but it’s good enough that it invites multiple journeys through its pages, allowing explorers to marvel at the fluid movement of the characters, the chaos of an inter-ship battle, the choppy waves and calm harbors, the joys of a life lived and savored.

Tuesday, July 27, 2010

James Stokoe, I'll get you yet

Here's the most arresting panel (or splash page, whatever) that I've seen recently, from Orc Stain #4:



Holy crap, just look at that hole!  The point of view staring directly down into it gives a vertiginous stomach twist to the scene, such that you wonder when first looking at it if it's a huge hole in the ground (which would make the buildings at the bottom be laying at a strange horizontal angle), a hole in the side of a mountain, or if it's somehow a warp in spacetime or something.  Subsequent pages make it clear that it's in the side of a mountain, but even with that knowledge, I still get a bit of vertigo when staring at it, which is kind of crazy for a two-dimensional representation of such an obviously fantastical scene.  That makes it pretty damn effective, if you ask me, and I love what James Stokoe is doing with this series, just constantly throwing weird shit on the page and letting the reader try to keep up.  I hope it never ends.