Monday, January 2, 2012

Webcomics Shoutout: Blast Furnace

Blast Furnace
By Ryan Browne
Published online, but also available in minicomics format



Full disclosure: I'm friendly with Ryan Browne "in real life", so feel free to take the effusive praise directed his way with a grain of salt. I do really dig his comics though, really!

Ryan Browne's God Hates Astronauts is a comic masterpiece of a superhero parody, but he's got plenty more goofy humor to share with the world, so he recently set out on a quixotic quest to create a year-long webcomic off the top of his head, posting new pages every weekday, ostensibly following the adventures of the eponymous flaming-tied, handlebar-mustached master thief, but often charging off on random tangents, flashbacks, fantasies, and non sequiturs. In fact, those non-main-plot bits seem to have taken over the story, with a good deal of the comic so far being devoted to several nested flashbacks involving an outlaw owl, the naive bear she drags into a life of crime, and an Indian warrior named He Who Looks Like A Horse But Is Actually A Hideously Deformed Man, and also a separate plotline involving a pair of villainous henchmen who resemble the turtle and pirate from old comic book "Can you draw?" ads.

 

Blast Furnace himself has spent most of the comic killing or maiming everyone he comes across, making enemies and getting involved in ridiculous plots, possibly all leading up to a climax that ties everything together, if Browne can manage to wring a semi-coherent throughline from all this weirdness. No matter; it's all hilarious stuff, with Browne unleashing all the nonsense that's apparently cluttering up his head, including silly sound effects, horrifically funny violence, talking animals, barely-covered nudity, and goofy concepts like a giant businessman robot made of other combined businessmen robots, all delivered at a breakneck pace, concepts and jokes spilling onto the page at such a rate that nobody, apparently even Browne himself, have any idea what's coming next. That's webcomics heaven, if you ask me.

Thursday, December 29, 2011

Webcomics Shoutout: Curio

Since posting has been light lately (insert standard excuses here), here's an attempt to get the writerly juices flowing:

Curio
By Mai K. Nguyen
Published online


It's always impressive to see the quality comics that are posted online for free reading, making for a great avenue to discover new talent. Mai K. Nguyen appears to be one such undiscovered gem, if the pages that have been published of her comic Curio so far are any indication of what she can do. With fewer than two chapters of what could stretch into a long-form masterpiece posted so far, she has already established a likable character, run her through an emotional wringer, and nudged her into a fantastical world full of gorgeously-designed supernatural detail.



It's beautiful work, seeing an almost-ten-year-old girl named Vivi struggling with the ramifications of her mother's sickness, frustrated that nobody believes she is old enough to handle the truth of the situation, and desperate to regain a gift which her mother had just implored her not to lose, thrust suddenly into one of those fantastical haunted houses which are bigger on the inside than the outside and granted mystical knowledge and a quest to regain not only her own property, but the soul of a friendly ghost, and probably also defeat an evil wizard of some sort. It's fast moving stuff, but Nguyen makes it work beautifully with her clear-lined designs and gorgeous coloring, lending an appealing energy to the story that spurs one to keep on clicking to see what's coming next.

Her character design is something special too; Vivi is a marvel of expression and childlike vulnerability, her thin legs and rosy-cheeked face protruding from a bulky sweater and scarf, unkempt hair topping her frame like a cute mop, large eyes and mouth conveying sadness, fear, anger, and determination as only a kid can.


 

The story is only just getting started, with Nguyen hinting at much fantastical adventure to come, but with this beginning, there is every reason to expect a satisfying romp that doesn't spare the emotion. I can't wait to read more.

Thursday, December 8, 2011

An old-school comics crossover

Reading the first volume of Fantagraphics' Mickey Mouse collections, I came across this strip, which featured what appears to be a cameo from a familiar doggie policeman (click to enlarge):


Is it just me, or does that look a whole lot like Krazy Kat's Offissa Pupp?



It's entirely possible that this is a coincidence; maybe this is a generic "cop" outfit and Mickey's Floyd Gottfredson just drew it on a dog. But I'd like to think he was giving Krazy's George Herriman a shout-out, having two stars cross paths briefly, just for fun.

Monday, December 5, 2011

The Drops of God: Some dudes just don't shake sufficiently

The Drops of God, Volume 1
Written by Tadashi Agi
Art by Shu Okimoto
Published by Vertical



It's pretty impressive how well manga series are able to take seemingly mundane activities and transform them into emotional, revelatory experiences for characters, and not just in an amusingly exaggerated manner either. This sort of thing occurs all across the spectrum of subject matter, from sports to cooking to most any corner of the human experience (and beyond, expanding to include fictional pursuits like monster collecting or rocket skating), prompting scene after scene of one character explaining the intricacies of, say, internal medicine to a novice, who exclaims excitedly about how they never realized how amazing the subject of note could be, but while it might be something of a cliche, it rarely gets old. No, when done well (which is more often than not, at least based on what has managed to cross the Pacific), these scenes manage to believably convey passion, not just from the experienced person who wishes to pass on their knowledge, but also the novice who is beginning to see a whole new world open up before them. There's something about the earnestness on display and the participants' exaggerated reactions (which can vary from a surprised interest to a full-on freakout, depending on the tone of the series) that sucks the reader right in, not only entertaining them with formula-disguising stories, but often also educating them and getting them as interested in the subject as the characters. It's quite the feat, especially considering how often it is replicated.



The subject at hand in this particular series, which has been much discussed over the past few years and is finally seeing an English-language release, is wine, which is exactly the sort of field that features multitudes of arcane knowledge that can seem impenetrable to outsiders and a insular passion among its proponents, as well as an aura of sophistication that creates a barrier for entry to the layman; in short, it's perfect for a series in which a character discovers a new world of experiences to savor. Here, that entry-level individual is Shizuku, the son of a famous wine critic who stands to inherit his father's vast collection of vintages if only he can identify twelve great wines from throughout the world and one that rises above them all, the eponymous "Drops of God". However, while his father knew as much about wine as anyone on Earth, at the beginning of the series, Shizuku has never even tasted the stuff, his father having put him through unconventional training (tasting things like pencils and belts, learning to decant wine perfectly) that gave him superhuman senses of taste and smell but left him with no actual knowledge about wine whatsoever. This leaves him completely unprepared to enter the vast world of wine-drinking, so he teams up with Miyabi, an apprentice sommelier who has just enough knowledge about wine to be amazed at how quickly Shizuku grasps the concepts, and how he can identify and compare vintages with one taste or smell.



That's a pretty good basic foundation for a series, and the creators throw in plenty of other complications to keep things interesting, like a rival for the inheritance who is a talented wine critic in his own right, Shizuku being assigned to the wine division of the beer company he works for, and drama involving various restaurants and wine-sellers that the characters get involved with. But at its basic level, the series is all about the joy of drinking wine, and it manages to convey that incredibly well through scenes in which the tastes provoke visions for Shizuku and others, as if drinking the wine is a trigger for an extrasensory experience:



It's a little goofy, but as a way to demonstrate an enrapturing experience, it's surprisingly effective, especially  because of the interesting pencilled style of the images, a unique look for a mainstream manga like this. It also works as a way to visualize the amazing abilities of Shizuku, who, as a standard manga protagonist, is constantly blowing everyone's mind with his wine-tasting skills. Interestingly, he's not the expected arrogant, hotheaded jerk that so often fills this role, but simply a young man with some father issues who finally finds a door into the world that he grew up just outside of. He starts out hesitantly, but once he takes his first taste of wine, he's hooked, eager to learn more, and the reader gets sucked in alongside him, ready to accompany him on this journey and find out as much as possible about the subject. It's an entertaining series, full of interesting characters and plenty of knowledge (expect to learn more about the grades of French vineyards that you ever thought possible) that is conveyed not dryly, like a textbook, but organically as part of a story. And a fun one at that, with a continuing quest that will take years to finish and a classic manga competition between gifted rivals. There's plenty to enjoy here, and if one follows the advice of the characters and seeks out the wines discussed, there's plenty more to experience outside of the book as well. That's a value-add if there ever was one.

Tuesday, November 15, 2011

Love and Rockets: How is it possible that Jaime keeps getting better?

Love and Rockets: New Stories #4
By Jaime and Gilbert Hernandez
Published by Fantagraphics


There's one beautiful, affecting page in the Jaime half of this latest issue/volume of Love and Rockets, seeing a morbidly obese woman reflecting on her marriage as her husband returns home, recalling the ups and downs of their relationship and how he fell out of love with him and then back in, all without letting him know about her inner emotional turmoil. It's absolutely lovely, and even tear-jerking, contrasting a person's silent, impenetrable exterior with the multitudes contained within and suggesting a fascinating life story briefly glimpsed in single panels, as if we're peeking through windows and guessing at everything that is going on. What's even more incredible is that this is the first page of the book, a tossed-off aside to Jaime's main story, showing the full extent of the world that exists all around the main characters. That's the level of skill he's working with here, and it's an excellent indicator of what is to come in the rest of "The Love Bunglers", which concludes here to powerful, resonant affect.

The finale of the story Jaime has been telling over the past couple of annual issues is a moment of bravura comics storytelling, but the buildup to it in the opening portions of this issue is pretty great a well, the kind of "hangout" comics that he has been doing for years (decades, really). We see the characters living their lives, with Maggie planning to open a garage, Ray pledging to provide the venture's startup money as an excuse to get close to her, Angel having some romantic escapades before leaving for college, and other characters orbiting around the edges of the story, all portrayed in a lively manner that makes their down-to-earth activities enjoyable and attention-grabbing, offering readers an experience akin to spending time with friends. It's what one expects to see when reading Love and Rockets, and Jaime has been doing it so consistently for so long that his excellence has become expected, the deft characterization and art that captures the movements and rhythms of life with just a touch of cartoony exaggeration transformed into a ho-hum normalcy. It's the curse of familiarity, but luckily, the greatness is still there when you stop to look at it. My favorite aspect is the flourishes of expressive body language that the characters display, like Maggie changing her clothes while making a phone call:


Or Angel bending over to plant a kiss on the object of her affection:



There's a flashback chapter similar to last year's "Browntown" story, although not nearly as devastating, in which a friend of Maggie's relates what happened when the Chascarillos returned to Hoppers after the events of that story, with her uncomprehendingly trying to pick up her friendship with Maggie where they left off without understanding the cause of the emotional turmoil Maggie and her family are going through. It's as nicely done as everything else, every image narrated in a believably pre-teen voice, concerned with the affairs of adolescents, puttering along with a nice, amiable rhythm before receiving its own abruptly tragic ending. It's very effective in what it does, quickly establishing its characters at a specific point in their lives and illuminating another heretofore-unknown area of Maggie's past.

Ah, but as nice as these stories are, they all seem to be prelude to the dazzlingly virtuosic end of this chapter in the Locas saga, which breaks format from the usual straightforward storytelling to engage in some formal play before taking some jarring jumps forward in time to see Maggie and Ray's relationship play out over several years. It starts with a scene in which Maggie and Ray separately realize they need to be together, with a page of mirrored panels that sees them rushing toward a middle ground. The imagery indicates that they are already most of the way there, their surroundings continuing off the panels as if their worlds are already blending together, the characters themselves steadily moving closer and closer together, until Ray is pulled off course in the last panel with what turns out to be a devastating distraction:



This is then followed up by a two-page spread that sees a number of individual moments from throughout the characters' lives (and also throughout the course of the series; see here for annotations), each panel offering one character's view of the other, with the corresponding reverse view situated on the opposite side of the spread. It's a beautifully moving collection of memories, a lifetime of shared moments piling together and forming a sort of jigsaw puzzle image, or at least a portion of a whole that still seems to fit together seamlessly. And then Jaime plunges forward with abandon into the future, giving readers short glimpses of everything that transpires in the characters' relationship, but still making each moment satisfying and heartfelt. It's a leap headfirst into what seems at first to be a sad life apart before Maggie and Ray inevitably fall back into each other's orbit, capping things off with an ending of sorts, as least for now. This could signal an end to the current era of Locas stories, but these characters are less figures of Jaime's imagination than real people alive in the minds of readers everywhere at this point, and even if another story featuring them never appears, we can rest assured that they will continue to live on, somewhere, sometime.

Oh yes, there are also some stories by Gilbert in this volume, but compared to the excellence on display in Jaime's milieu, they're pretty negligible. Killer and Fritz co-star in a vampire movie that's all about youthful attitudes toward the future or peer pressure or something, and then Fritz meets with a male friend (ex-lover?) for an afternoon of conversation that is pointedly, purposefully meaningless, dancing around any subject of substance and sticking to philosophical absurdities, refusing any questioning of themselves or each other, perhaps as an attempt to enjoy each other's company without getting too involved. Both stories are nice enough, the vampire thing being a decent example of the recurring "B-movies" that Gilbert has been returning to in recent years, and the conversation scene having a nicely playful air, but it all ends up being pretty lightweight in comparison to the fantastic artwork and storytelling on display in the other half of the volume. Hopefully some brotherly competition will spur Gilbert to take things up to another level, because as of 2011, Jaime is handily winning the "Best Hernandez" competition.

Monday, November 14, 2011

Comics is a never-satisfied mistress

I find myself unable to muster any sort of comprehensive reflection, but I did wish to note that as of yesterday, this blog is now five years old, which is a surprisingly long amount of time for any sort of endeavor, especially in this fast-moving, attention-starved modern world. Thanks to anyone who reads for stopping by and paying me some attention; I really do appreciate it. It's been a good time, and if I can ever get my act together to post some more, it will continue to be so for some time, barring the ever-approaching collapse of society. Until then, regards, and hopefully we will be in communication again soon.

Tuesday, November 8, 2011

Holy Terror: In which comic books do not reflect reality

Holy Terror
By Frank Miller
Published by Legendary Comics



The general consensus in the past few years seems to be that Frank Miller has lost his mind, and this book could be seen as evidence in support of that notion, if one is so inclined, what with its apparent view of Al-Qaeda as a highly-organized terrorist network capable of mounting assaults on American cities with missiles, fighter jets, and nuclear bombs constructed in bizarre underground catacombs. It's pretty hard to take it seriously though, even as the propaganda Miller has described it as; he might have opinions about the "war on terror", but if his concept of the terrorist threat is anything like he presents it here, he may well be as crazy as everyone says he is. As a reworked Batman comic in which stand-ins for the Dark Knight and Catwoman fight a convoluted Islamic terrorist plot  (bombs filled with nails and razor blades, followed by jets shooting down a stand-in for the Statue of Liberty, and finally a nuclear bomb that would seemingly render all the other attacks moot) that all takes place over one night, it's certainly an over-the-top spectacle, full of sex and violence, hard-boiled, Miller-style narration, and increasingly messy artwork that speaks of either a dedication to an aesthetic of purposeful ugliness or just plain laziness.

Whatever the case, it's a weird-ass comic, lurching from a protracted scene in which The Fixer (not-Batman) chases Natalie Stack (not-Catwoman) across some rooftops, with the pair fighting violently and then making out for several pages, to a series of explosions that are hard to make out, to scene after scene of the pair attacking and brutally killing the resourceful bad guys and torturing the survivors for information, and then rushing to a finale in which they have to stop a nuclear bomb from being detonated, all set to a badass tone, exactly the tough-guy, "not in my city" swagger one would expect from Miller, yet occasionally interrupted for mourning of the dead and half-hearted political commentary. As propaganda, who knows if it's effective, since anyone with a grasp on reality will roll their eyes at the idea that this is meant to be a reflection of real life. It could be seen as an attack on the entire religion of Islam, rather than the actions of some fringe extremists, but aside from the opening quote of "If you meet the infidel, kill the infidel" attributed to Mohammed, these terrorists are mostly from Central Casting, bearded Middle Eastern types with either anger or terror on their faces, generic bad guys of the type that have started to be pointed out as offensive as Americans expand their horizons to realize that not all Arabs/Muslims/brown-skinned people are the religious fanatics seen in entertainments like this.

The one exception to this standard terrorist portrayal is a young woman who, in an odd scene, hangs out on the roof of a club in the rain, flirts with a young man, takes what she says is her first drink of beer, then proceeds inside to the dance floor and blows herself up. The purpose of this scene is unclear; perhaps it's a statement about the way terrorists rob young people of their futures through their religious fanaticism? It's a bit of a departure from the propagandistic attitude of the rest of the book's terrorists, and it seems like a poorly-realized attempt to add some depth to the story's purposely dimensionless conflict. It does give Miller a chance to draw the girl's ass in a tight skirt though, and he uses some interestingly gestural art to depict her scene of rainy reflection, ink smeared into the shape of a figure that almost has to be unconsciously discerned:


That sort of thing is probably the main appeal of this book; Miller does some pretty amazingly expressive stuff here, including setting that opening chase in a rainstorm that is depicted on the page as slashing lines of ink that seem gouged into the pages, or using groups of clumped-together fingerprints to depict explosions. It's often quite gorgeous, with hard-hitting violence and nice, noirish shadows, but then it will be followed by oddly shaky figurework, pages full of faces that look like they were scrawled on napkins, and some really awkward images of the main characters swinging through the air and contorting themselves into odd positions:



Miller also takes pains to point out the human cost of the terrorist attacks, filling several pages with grids of people's faces, presumably meant to be portraits of the victims, and then gradually fading them out until reaching a striking two-page spread consisting entirely of blank panels. That works well enough as a way to emphasize the death toll of the imaginary bombing spree, but the odd thing is that it is repeated when our heroes tear through a group of terrorists, the bad guys' faces all joining their targets in little inset panels surrounding the action:



What could be the purpose of this? If this is a work of propaganda, why emphasize that this enemy is just as human as the "good guys"? It seems to counteract Miller's purpose of portraying them as faceless, evil monsters, but maybe he's trying to emphasize that they are defeatable, and in the end, just as dead as those they chose to terrorize. It weakens the popcorn aspect of the book, and raises the ugly possibility that Miller doesn't care how human the enemy is, he still considers them worthy of torture and murder. Like much of the rest of the book, it's a weird choice.

And what of the political caricature which pops up on occasion? Several pages consist of panels depicting political figures (Barack Obama, Hillary Clinton, Al Gore, Nancy Pelosi, Kim Jong Il, Mahmoud Ahmadinejad, and plenty others) making speeches (or just making faces), interspersed with either scenes of terrorists preparing for battle or Arabic leaders similarly shouting into microphones. What is the purpose of these scenes? Is Miller trying to point out the uselessness of politics when facing a real (imaginary) threat? He might be trying to emphasize the heroism of the soldiers, the people on the ground doing the actual fighting, but that's kind of undermined by having them be pretty useless here, the evil plot only able to be countered by a lawless vigilante.



In the end, this book is kind of a mess, more of a statement on the state of Miller's mind than anything else, and said portrait is neither consistent nor flattering. Tellingly, the final page sees a police official (the Commissioner Gordon stand-in) sitting in his home, irrevocably changed by the events of the story, terrified for life by the violent actions of the enemy (and probably the good guys too, really). Is this Miller's thesis statement, his cry for help to a world that he no longer recognizes? If that's the real propaganda, that everyone should be forever afraid of a shapeless, faceless, all-powerful enemy that can never be defeated, or even comprehended, it's a pretty sad one, for anyone who chooses to believe it, but especially for its creator.