One Punch Man, Volume 5-6
Story by One
Art by Yusuke Marata
Published by Viz Media
One thing I enjoy about shonen manga is its sense of growing scale. Stories often start out following one character or group as they seek to become the best fighter/ninja/pirate/whatever in the world, and they slowly get better and better as the series progresses, gathering allies and gaining strength until they're ready for a massive final confrontation with the forces of evil. It's a great formula, one that makes following a lengthy narrative over the course of multiple volumes really satisfying.
But as with any formula, it can be fun to subvert it and play against expectations. That's what this manga does, with its main character starting off the series as the strongest there is at what he does and then subverting tropes as he easily defeats any threats that he faces. The creators get a lot of mileage out of the comedy that comes from a guy who is kind of a schlub being super-awesome, with his struggle being to find a worthy opponent, or just to get through his normal life when he's too good at what he does.
The fact that this is a superhero comic also gives the creators a chance to put their own spin on that genre. And they certainly do so, making this a very manga take on capes-and-tights, with characters competing to attain certain rankings in a superhero system that's strictly controlled by an organizing body. There's also an emphasis on master/student relationships, although the central one, between main character Saitama and his cyborg disciple Genos, regularly gets upended, as the student is the competent one, only following his teacher in an attempt to discover how he reached his off-the-charts strength levels.
So really, this manga is all about comedy, as well as plenty of shonen manga style awesomeness. Saitama is an impossibly strong superhero, able to defeat any enemy in a single punch, but how he got these powers is a mystery (he claims it came from working out so hard that all his hair fell out, he lost all feeling, and he gained incredible strength, but when he describes his workout regimen, it's not exactly back-breaking).
The first few volumes of the series saw Saitama wondering why he was having trouble achieving recognition as a hero, until he realized that he hadn't joined the Hero Association. Once he did that, he then struggled to be able to officially defeat bad guys, and since he was ranked so low, people thought that he had somehow cheated and couldn't possibly be so strong. And lots of other stuff, like rivalries with other heroes, got in the way of his progress. But maybe things are finally starting to look up for him as new threats that require his awesome strength arise.
As volume 5 starts, several other heroes (including an offensively-stereotyped gay-panic-themed weirdo named Puri-Puri Prisoner) are facing a monster named Deep Sea King who has invaded land and begun killing everyone he sees. It takes Saitama most of the volume to even show up for the fight, giving everyone else the chance to defend innocent bystanders and make courageous stands against impossible odds. We get plenty of dynamic spreads in which punches explode off the page:
But when Saitama finally gets there, he ends things pretty quickly, as always. But perhaps this is the moment when the creators decided that that joke can only go so far, so they spend the next volume or so building up an impossibly large threat to the planet in order to give Saitama an opponent who can survive a fight scene longer than a page or two. As seems to be standard for the series by now, it takes an entire volume of build to get to the confrontation (with lots of page time devoted to other heroes fighting over-powered bad guys in awesome manner), so we'll have to wait until volume 7 to see how it finally plays out, but given the series' track record with comic timing, I bet it will be pretty enjoyable.
So, this is a fun manga, full of dynamic action with stakes that are ridiculously high (entire cities are regularly laid to waste during the battles that take place), but an emphasis on comedy that keeps things light and silly while still taking plenty of time for general shonen awesomeness. One area of particular interest (to me, at least) is the way that Saitama himself is depicted. Artist Yusuke Murata uses a visual alien style when drawing him most of the time; where everything else is hyper-detailed and full of speed lines, Saitama himself is usually drawn with simple lines and minimal detail. It's another weird bit of comedy for the series, emphasizing that the main character is something of a blank slate, and someone who doesn't really fit in with what's going on around him.
The series makes for a really enjoyable read, albeit one that goes by quickly, since so many pages consist of characters attacking each other in explosive bursts of power, but I'm happy to spend that time having fun and being entertained by whatever nonsense the creators come up with next. I don't know how long they can sustain things, but I'm definitely planning to see them try.
Tuesday, December 27, 2016
Wednesday, November 23, 2016
I Watch TV Too: Out of time
Timeless
Season 1, Episode 7: "Stranded"
NBC, 2016
As I've stated, I enjoy this show, but it's not exactly good. That is, it's fun when it gets into rollicking time-travel adventures, but it's at its weakest when focusing on interpersonal drama between its characters. But while this episode does feature some of the latter, it balances it out with a decent amount of the former, enough so that I'll call it a win.
I suppose some focus on the characters was necessary after the big revelations in the previous episode, which set the main trio of the show at odds with each other as they all found reasons to be distrustful of one another. So, this episode sticks them in multiple situations in which they have to figure out how to work out their differences, which is fine, but neither the writing nor the acting is strong enough to justify the time spent. This means that we have to suffer through some interminable conversations about how they have to learn to work together and all that jazz.
But luckily, the rest of the episode has some fun stuff. The team pursues their nemesis, Flynn, to Pennsylvania in 1754, thinking he's going to try to change the outcome of the French and Indian War or something. But it turns out he has something more dastardly in mind: sabotage of their time machine in hopes of causing them to get stuck in the past with no way to get home. Oh no!
Luckily, our heroes are resourceful, so they come up with a ridiculous plan to sneak into a French fort and steal some supplies so Rufus, the team nerd, can cobble together a capacitor and get the ship working well enough to jump back to the present. This is pretty ridiculous (not that I've looked into the science or anything, but replacing circuitry with some bottles and flattened tin seems suspect), but it's one of those things that sciencey guys can do on shows like this, so we'll go with it.
And they also end up having a series of adventures on the way to their destination, including being captured by both French troops and Native Americans, with the latter providing one of the more dramatically ridiculous moments of the episode when Rufus somehow convinces them that he's not a slave and he'll put his life on the line to free his friends. This scene also gives us the requisite brush with history, as Lucy gets excited to meet their chieftess, Nonhelema (who has a surprisingly good grasp of modern English slang), but doesn't get the chance to explain who she is. Maybe they just didn't have time for the exposition, but it was kind of nice to have a character acknowledge that this is somebody notable without giving us a synopsis of their term paper about them.
And along with the historical shenanigans, there's also some drama in the present as the team of time-travelers try to send a message to the future through a time capsule, which gives Gia, the mousy (in Hollywood terms) technician who Rufus has a crush on, the chance to angst about her relationship with Rufus and eventually use their shared history of incredibly obvious sci-fi fandom references to interpret the message he left that will help them get back to the future. It's an example of a bit of writing that doesn't make sense (why would he leave such a cryptic message?), but as a way to develop character relationships, it works much better than the dramatic scenes between the three leads.
So, sure, the show is still fun. It's got time travel adventure, action, technobabble, and lots of ridiculousness (my favorite thing this episode was when our heroes were trying to hide from French soldiers and they just kind of wandered around in the forest without checking to see if they could be spotted). I'm still on board, although this focus on interpersonal drama might wear me down at some point. But as long as there's stuff like people dressed up in tri-corner hats and breeches and guys using blacksmith equipment to fix a time machine, I expect I'll be enjoying what they've got to offer.
Season 1, Episode 7: "Stranded"
NBC, 2016
As I've stated, I enjoy this show, but it's not exactly good. That is, it's fun when it gets into rollicking time-travel adventures, but it's at its weakest when focusing on interpersonal drama between its characters. But while this episode does feature some of the latter, it balances it out with a decent amount of the former, enough so that I'll call it a win.
I suppose some focus on the characters was necessary after the big revelations in the previous episode, which set the main trio of the show at odds with each other as they all found reasons to be distrustful of one another. So, this episode sticks them in multiple situations in which they have to figure out how to work out their differences, which is fine, but neither the writing nor the acting is strong enough to justify the time spent. This means that we have to suffer through some interminable conversations about how they have to learn to work together and all that jazz.
But luckily, the rest of the episode has some fun stuff. The team pursues their nemesis, Flynn, to Pennsylvania in 1754, thinking he's going to try to change the outcome of the French and Indian War or something. But it turns out he has something more dastardly in mind: sabotage of their time machine in hopes of causing them to get stuck in the past with no way to get home. Oh no!
Luckily, our heroes are resourceful, so they come up with a ridiculous plan to sneak into a French fort and steal some supplies so Rufus, the team nerd, can cobble together a capacitor and get the ship working well enough to jump back to the present. This is pretty ridiculous (not that I've looked into the science or anything, but replacing circuitry with some bottles and flattened tin seems suspect), but it's one of those things that sciencey guys can do on shows like this, so we'll go with it.
And they also end up having a series of adventures on the way to their destination, including being captured by both French troops and Native Americans, with the latter providing one of the more dramatically ridiculous moments of the episode when Rufus somehow convinces them that he's not a slave and he'll put his life on the line to free his friends. This scene also gives us the requisite brush with history, as Lucy gets excited to meet their chieftess, Nonhelema (who has a surprisingly good grasp of modern English slang), but doesn't get the chance to explain who she is. Maybe they just didn't have time for the exposition, but it was kind of nice to have a character acknowledge that this is somebody notable without giving us a synopsis of their term paper about them.
And along with the historical shenanigans, there's also some drama in the present as the team of time-travelers try to send a message to the future through a time capsule, which gives Gia, the mousy (in Hollywood terms) technician who Rufus has a crush on, the chance to angst about her relationship with Rufus and eventually use their shared history of incredibly obvious sci-fi fandom references to interpret the message he left that will help them get back to the future. It's an example of a bit of writing that doesn't make sense (why would he leave such a cryptic message?), but as a way to develop character relationships, it works much better than the dramatic scenes between the three leads.
So, sure, the show is still fun. It's got time travel adventure, action, technobabble, and lots of ridiculousness (my favorite thing this episode was when our heroes were trying to hide from French soldiers and they just kind of wandered around in the forest without checking to see if they could be spotted). I'm still on board, although this focus on interpersonal drama might wear me down at some point. But as long as there's stuff like people dressed up in tri-corner hats and breeches and guys using blacksmith equipment to fix a time machine, I expect I'll be enjoying what they've got to offer.
Monday, November 21, 2016
The Black Dahlia: She's not ready for her close-up
A Treasury of XXth Century Murder: Black Dahlia
By Rick Geary
Published by NBM
True crime seems like a genre that would be perfectly suited to comics, but there don't seem to be too many examples of it, at least not in the English-language comics scene. But maybe that's because Rick Geary has got the market cornered, first with his "Treasury of Victorian Murder" series and now with his ongoing "Treasury of XXth Century Murder" books. Between the two series, that's more than 15 books of impeccably-presented tales of people meeting their gruesome ends, and it covers some of the most famous cases of the past couple centuries, giving readers pretty much all the information they need to know about these examples of human nastiness.
Actually, that might be selling Geary short. His books aren't just basic recitations of facts with competent illustrations; they're detailed examinations of events that cover as much as possible in around 80 pages, examine the relevant personnel, and place these events within the proper perspective, filling in whatever details about the time and setting are needed to understand what captured the public attention and continues to make them intriguing. While some salacious details are provided, Geary makes implication go a long way, keeping most of the gory imagery off the page but still providing a sense of realism. I love the way he gives things a sense of the mundane, making the players seem like everyday people who got caught up in something larger than they ever expected.
This particular case gives him plenty to work with, featuring a young woman's mutilated body found in a vacant lot outside of Los Angeles in January of 1947. Some investigation reveals that her name was Elizabeth Short, but while dozens of men were questioned, the killer was never found, and the horrific nature of the murder (she was beaten and had her face sliced open, and the body was cut in half) almost defies comprehension. Geary brings up several possible explanations, including that she might have had mob connections or that there may have been a serial killer who preyed on several women in the area throughout the 1940s, but none of it is satisfying, which is the nature of many of these true crime tales, and a probable element of why they continue to be so compelling.
But Geary does give as complete a picture as possible, delving into Short's troubled history as a would-be model and actress who bounced between her hometown in Massachusetts, Miami, Chicago, and southern California, developing relationships with a string of men but never able to find the right guy to settle down with and eventually getting involved with some unsavory characters in LA's underworld. Geary makes her into a sad character, someone who is never able to realize her dreams, but she still feels painfully human, undeserving of her awful fate.
And as usual, Geary brings it all to life with fascinating detail. He has a knack for giving people a homely look, the kid of person you would expect to encounter on the street, but they're all individual, unique people, everyday Joes and Janes lost in the sea of humanity, only standing out due to their proximity to events that we're still trying to reckon with.
And he also does his usual great job of filling in the settings, which here consist mostly of the palm-tree-lined streets of Los Angeles, but also include a variety of hotels and nightclubs. I like the way he gives many of these places an art deco feel, evoking the era without being too obvious about it.
So, all in all, it's what you would expect from someone who has gotten to be a real pro at this sort of thing. I don't know if I feel especially enlightened by what I've learned, but that's to be expected. Cases like this are famous due to their incomprehensibility, but they're still intriguing because they involved real people, and Geary is able to capture both the realism and the mystery, tying it all up in one succinct package. If you're looking to immerse yourself in some of the uglier moments of recent human history, you're not likely to find a better guide. Just don't expect to gain much understanding of humanity along the way.
By Rick Geary
Published by NBM
True crime seems like a genre that would be perfectly suited to comics, but there don't seem to be too many examples of it, at least not in the English-language comics scene. But maybe that's because Rick Geary has got the market cornered, first with his "Treasury of Victorian Murder" series and now with his ongoing "Treasury of XXth Century Murder" books. Between the two series, that's more than 15 books of impeccably-presented tales of people meeting their gruesome ends, and it covers some of the most famous cases of the past couple centuries, giving readers pretty much all the information they need to know about these examples of human nastiness.
Actually, that might be selling Geary short. His books aren't just basic recitations of facts with competent illustrations; they're detailed examinations of events that cover as much as possible in around 80 pages, examine the relevant personnel, and place these events within the proper perspective, filling in whatever details about the time and setting are needed to understand what captured the public attention and continues to make them intriguing. While some salacious details are provided, Geary makes implication go a long way, keeping most of the gory imagery off the page but still providing a sense of realism. I love the way he gives things a sense of the mundane, making the players seem like everyday people who got caught up in something larger than they ever expected.
This particular case gives him plenty to work with, featuring a young woman's mutilated body found in a vacant lot outside of Los Angeles in January of 1947. Some investigation reveals that her name was Elizabeth Short, but while dozens of men were questioned, the killer was never found, and the horrific nature of the murder (she was beaten and had her face sliced open, and the body was cut in half) almost defies comprehension. Geary brings up several possible explanations, including that she might have had mob connections or that there may have been a serial killer who preyed on several women in the area throughout the 1940s, but none of it is satisfying, which is the nature of many of these true crime tales, and a probable element of why they continue to be so compelling.
But Geary does give as complete a picture as possible, delving into Short's troubled history as a would-be model and actress who bounced between her hometown in Massachusetts, Miami, Chicago, and southern California, developing relationships with a string of men but never able to find the right guy to settle down with and eventually getting involved with some unsavory characters in LA's underworld. Geary makes her into a sad character, someone who is never able to realize her dreams, but she still feels painfully human, undeserving of her awful fate.
And as usual, Geary brings it all to life with fascinating detail. He has a knack for giving people a homely look, the kid of person you would expect to encounter on the street, but they're all individual, unique people, everyday Joes and Janes lost in the sea of humanity, only standing out due to their proximity to events that we're still trying to reckon with.
And he also does his usual great job of filling in the settings, which here consist mostly of the palm-tree-lined streets of Los Angeles, but also include a variety of hotels and nightclubs. I like the way he gives many of these places an art deco feel, evoking the era without being too obvious about it.
So, all in all, it's what you would expect from someone who has gotten to be a real pro at this sort of thing. I don't know if I feel especially enlightened by what I've learned, but that's to be expected. Cases like this are famous due to their incomprehensibility, but they're still intriguing because they involved real people, and Geary is able to capture both the realism and the mystery, tying it all up in one succinct package. If you're looking to immerse yourself in some of the uglier moments of recent human history, you're not likely to find a better guide. Just don't expect to gain much understanding of humanity along the way.
Tuesday, November 15, 2016
I Watch TV Too: I want MORE of Timeless (I suppose)
It's been several years since I wrote about a TV show on an ongoing basis, so here's the first installment of what will hopefully be a recurring feature in which I discuss at least one show that I watch:
Timeless
Season 1, Episode 6: "The Watergate Tape"
NBC, 2016
It's been a while since I've had a show that I enjoyed as something fun and kind of silly, without much in the way of importance on any real artistic level. Luckily, I'm kind of a sucker for time travel stories, and this show, which began airing on NBC this fall, pushes all the right buttons for that genre: recreations of the past that mostly focus on recognizable signifiers, people gawking at famous historical figures, characters recalling important details that help them in their adventures to the past, lots of hand-wringing about maintaining the sanctity of history, that sort of thing. And it's all wrapped up in a goofy ongoing plot about some sort of Illuminati-based conspiracy too!
So, the story goes as follows: some corporation invented time travel and immediately had their time machine stolen by some sort of evil mastermind who is out to destroy the United States by wrecking important historical moments. Luckily, they have a backup time machine on hand, so they recruit a young lady who is an expert in American history and a rakishly handsome special forces soldier, and along with one of the scientists who acts as their pilot, they get sent back to the past to foil the evil plots. That's your basic structure for every episode: the scientists track the bad guy's time machine, figure out what event they're going to screw with, and send our heroes to stop them. Rinse, repeat, enjoy.
And it has been pretty enjoyable, with the characters getting involved in events like the crash of the Hindenburg, Abraham Lincoln's assassination, and the Alamo, and interestingly, they've often ended up changing history, resulting in significant alterations when they return to the present. There's plenty of angst about whether or not they should try to change the past, but much of this is just a dramatic hook to hang the next action sequence on. They do at least try to make it compelling; the episode about Lincoln had some real emotional moments built around whether to let a great man die just because it's supposed to happen, along with a nice look at the plight of black soldiers who fought in the Civil War. It's all generally fun times, but the show does seem to want to struggle a bit with its themes, and maybe with American history as well (there's a nice moment in the pilot episode when Rufus, the time machine's pilot, says that as a black man, pretty much any moment in the past would be a bad one for him to visit).
But, since this is a TV show in the 2010s, there has to be an ongoing plot and some sort of shadowy conspiracy pulling the strings, and many of the early episodes have seen some menacing stuff going on around the fringes. The pilot, Rufus, had been tasked with providing intelligence on his fellow time travelers by secretly recording them and providing said recordings to his boss (British actor Paterson Joseph, who retains the aura of creepiness that he brought to his role as a cult leader on The Leftovers), and he's only doing so because some organization called Rittenhouse is threatening his family. In the first episode, Lucy, the historian, ran into the bad guy, Flynn (played by ER's Goran Visnjic), and he claimed that he's actually carrying out a campaign to bring down these same Rittenhouse people, and he's helped in his task by a journal that he received from Lucy's future self. So many secrets; when will our heroes ever find out about them?
Well, this week's episode answered that, as most everything was brought to light. During a trip to 1972 to recover the missing 18 minutes of Nixon's recordings (it turns out he's also afraid of Rittenhouse), all three main characters have their secrets revealed to each other, and now they're all rather mistrustful. But they also discover more about the Rittenhouse conspiracy, which seems to involve some sort of secret society that is so intertwined with American history that it's basically inextricable from the United States itself. Which may provide some interesting plots going forward; should they continue trying to stop Flynn each time he tries to ruin history, or should they team up with him? How can they use their exploits in the past to give them more power in the present? Will they ever stop whining about how they can't trust each other? We'll have to see, I guess.
But in the meantime, I'm sure there will be many more time travel adventures to go on. This episode had some enjoyable moments, like Lucy and Rufus getting in touch with Deep Throat (since we actually know who he was now) to try to extract some information about the Watergate burglary, or Rufus happening to know all about the relationships between the leaders of the Black Liberation Army so that he can convince them he's a member in order to recover something they were hiding from the Nixon administration (it turns out to be a person who knows a bunch of secrets about Rittenhouse, but for some reason nobody asks her to share any of that information with them, even though it would probably help them fight this evil conspiracy).
This show isn't exactly high art, but it's a pretty good time, with lots of action and at least some attempts to pay attention to historical details, even if those often take the form of interesting factoids that somebody can note on their current trip to the past. It's fast moving and goofy enough that you can usually just roll with it, even when some things don't make sense (where did Flynn get his army of thugs who are all too willing to accompany him to the past and get killed in the many shootouts that he has with the heroes?). Because why worry about the boring stuff when you can go on an adventure where you get to shoot a bunch of Nazis? That's what I'll be tuning in for each week; more of that sort of thing, please.
Timeless
Season 1, Episode 6: "The Watergate Tape"
NBC, 2016
It's been a while since I've had a show that I enjoyed as something fun and kind of silly, without much in the way of importance on any real artistic level. Luckily, I'm kind of a sucker for time travel stories, and this show, which began airing on NBC this fall, pushes all the right buttons for that genre: recreations of the past that mostly focus on recognizable signifiers, people gawking at famous historical figures, characters recalling important details that help them in their adventures to the past, lots of hand-wringing about maintaining the sanctity of history, that sort of thing. And it's all wrapped up in a goofy ongoing plot about some sort of Illuminati-based conspiracy too!
So, the story goes as follows: some corporation invented time travel and immediately had their time machine stolen by some sort of evil mastermind who is out to destroy the United States by wrecking important historical moments. Luckily, they have a backup time machine on hand, so they recruit a young lady who is an expert in American history and a rakishly handsome special forces soldier, and along with one of the scientists who acts as their pilot, they get sent back to the past to foil the evil plots. That's your basic structure for every episode: the scientists track the bad guy's time machine, figure out what event they're going to screw with, and send our heroes to stop them. Rinse, repeat, enjoy.
And it has been pretty enjoyable, with the characters getting involved in events like the crash of the Hindenburg, Abraham Lincoln's assassination, and the Alamo, and interestingly, they've often ended up changing history, resulting in significant alterations when they return to the present. There's plenty of angst about whether or not they should try to change the past, but much of this is just a dramatic hook to hang the next action sequence on. They do at least try to make it compelling; the episode about Lincoln had some real emotional moments built around whether to let a great man die just because it's supposed to happen, along with a nice look at the plight of black soldiers who fought in the Civil War. It's all generally fun times, but the show does seem to want to struggle a bit with its themes, and maybe with American history as well (there's a nice moment in the pilot episode when Rufus, the time machine's pilot, says that as a black man, pretty much any moment in the past would be a bad one for him to visit).
But, since this is a TV show in the 2010s, there has to be an ongoing plot and some sort of shadowy conspiracy pulling the strings, and many of the early episodes have seen some menacing stuff going on around the fringes. The pilot, Rufus, had been tasked with providing intelligence on his fellow time travelers by secretly recording them and providing said recordings to his boss (British actor Paterson Joseph, who retains the aura of creepiness that he brought to his role as a cult leader on The Leftovers), and he's only doing so because some organization called Rittenhouse is threatening his family. In the first episode, Lucy, the historian, ran into the bad guy, Flynn (played by ER's Goran Visnjic), and he claimed that he's actually carrying out a campaign to bring down these same Rittenhouse people, and he's helped in his task by a journal that he received from Lucy's future self. So many secrets; when will our heroes ever find out about them?
Well, this week's episode answered that, as most everything was brought to light. During a trip to 1972 to recover the missing 18 minutes of Nixon's recordings (it turns out he's also afraid of Rittenhouse), all three main characters have their secrets revealed to each other, and now they're all rather mistrustful. But they also discover more about the Rittenhouse conspiracy, which seems to involve some sort of secret society that is so intertwined with American history that it's basically inextricable from the United States itself. Which may provide some interesting plots going forward; should they continue trying to stop Flynn each time he tries to ruin history, or should they team up with him? How can they use their exploits in the past to give them more power in the present? Will they ever stop whining about how they can't trust each other? We'll have to see, I guess.
But in the meantime, I'm sure there will be many more time travel adventures to go on. This episode had some enjoyable moments, like Lucy and Rufus getting in touch with Deep Throat (since we actually know who he was now) to try to extract some information about the Watergate burglary, or Rufus happening to know all about the relationships between the leaders of the Black Liberation Army so that he can convince them he's a member in order to recover something they were hiding from the Nixon administration (it turns out to be a person who knows a bunch of secrets about Rittenhouse, but for some reason nobody asks her to share any of that information with them, even though it would probably help them fight this evil conspiracy).
This show isn't exactly high art, but it's a pretty good time, with lots of action and at least some attempts to pay attention to historical details, even if those often take the form of interesting factoids that somebody can note on their current trip to the past. It's fast moving and goofy enough that you can usually just roll with it, even when some things don't make sense (where did Flynn get his army of thugs who are all too willing to accompany him to the past and get killed in the many shootouts that he has with the heroes?). Because why worry about the boring stuff when you can go on an adventure where you get to shoot a bunch of Nazis? That's what I'll be tuning in for each week; more of that sort of thing, please.
Sunday, November 6, 2016
Kung-Fu Klassix: Return to the 36th Chamber
Return to the 36th Chamber
Directed by Lau Kar-Leung
China, 1980
The 36th Chamber of Shaolin is one of the all-time great martial arts movies, cementing Gordon Liu into the ranks of the best kung fu stars and establishing a lot of the standard tropes about training sequences and Shaolin monks. This sequel-in-name-only is an odd way to follow up on that greatness, taking a much more comedic approach and only vaguely paying lip service to the original. But it's still pretty fun, even if it doesn't rise to the level of its predecessor.
This time around, Gordon Liu plays a goofball who poses as a monk to beg for money from people on the street. His brother, who works in a dye factory, starts having trouble with the management, who bring in outside workers and start docking everyone's pay, then threaten violence on anyone who tries to quit. The poor working stiffs (one of whom include a guy with some ridiculous-looking buck teeth) come up with a plan to have Liu pose as a Shaolin monk and confront the boss to tell him to treat his workers fairly. This leads to some goofy bits in which they help him pretend to use his awesome kung fu powers by throwing themselves around after he waves his arms at them:
This all backfires as expected when the boss, a guy with some actual martial arts skills, challenges him to a fight, and the resulting beatdown that everyone is given puts them in a worse place than ever. So, in despair, Liu decides to go to the actual Shaolin temple and get some real kung fu training so he can avenge his pals.
But, since this is a comedy version of the kung fu movie, he can't get officially admitted as a monk, so he has to try to sneak in to the temple, leading to lots of shenanigans as he pretends to be a monk, tries and fails to participate in the training, and gets repeatedly humiliated. But the wise abbot uses some lateral thinking and tasks him with building some scaffolding around the entire temple, with the ostensible goal of fixing the roof. This gives him the chance to not only build his physical skills, but also to watch as the monks train and come up with his own makeshift version of their techniques:
After spending something like a year working on this, he finally completes the scaffolding, so the abbot kicks him out, having seen that he has unwittingly learned everything he needs to know. He returns despondently to his hometown, feeling like a failure. Everyone is excited to see him, and they're sure he's going to use his new kung fu skills to avenge them, but sadly informs them that he didn't learn anything. But then he discovers his amazing reflexes, and realizes that he did learn kung fu after all, so he goes to confront the bosses at the dye factory.
And all this build-up leads to a pretty great series of fights, as he not only uses the standard punches and kicks to beat up the bad guys, but he also utilizes his scaffolding skills to tie guys up with strips of bamboo in mid-fight:
And then there's a final battle that takes place in a construction site, meaning that Liu has plenty of scaffolding and bamboo to use, giving him the chance to do stuff like this:
So, overall, this one is pretty fun, if not one of the all time greats. It's definitely on the goofier end of the spectrum, with lots and lots of humor that's hit or miss, and it takes quite a while to get to the good stuff, but the final series of fights is enjoyable enough that the wait is definitely worth it, especially when you've got a charismatic performer like Liu to watch throughout. And it's got some unique ideas; I love the way some of these older films would come up with techniques and fighting styles that fit the story and characters while still feeling dynamic and exciting. And there's also plenty of the old standby stuff, like the way the bad guys' weapon of choice in the final battle is those stools that people were always using to fight with in old-school kung fu movies.
I'm always up for a classic Gordon Liu movie, and this one was definitely worth checking out. I wouldn't recommend it for first-timers, but if you're looking for a fun bit of Shaw Brothers chop socky, you could definitely do worse.
Directed by Lau Kar-Leung
China, 1980
The 36th Chamber of Shaolin is one of the all-time great martial arts movies, cementing Gordon Liu into the ranks of the best kung fu stars and establishing a lot of the standard tropes about training sequences and Shaolin monks. This sequel-in-name-only is an odd way to follow up on that greatness, taking a much more comedic approach and only vaguely paying lip service to the original. But it's still pretty fun, even if it doesn't rise to the level of its predecessor.
This time around, Gordon Liu plays a goofball who poses as a monk to beg for money from people on the street. His brother, who works in a dye factory, starts having trouble with the management, who bring in outside workers and start docking everyone's pay, then threaten violence on anyone who tries to quit. The poor working stiffs (one of whom include a guy with some ridiculous-looking buck teeth) come up with a plan to have Liu pose as a Shaolin monk and confront the boss to tell him to treat his workers fairly. This leads to some goofy bits in which they help him pretend to use his awesome kung fu powers by throwing themselves around after he waves his arms at them:
This all backfires as expected when the boss, a guy with some actual martial arts skills, challenges him to a fight, and the resulting beatdown that everyone is given puts them in a worse place than ever. So, in despair, Liu decides to go to the actual Shaolin temple and get some real kung fu training so he can avenge his pals.
But, since this is a comedy version of the kung fu movie, he can't get officially admitted as a monk, so he has to try to sneak in to the temple, leading to lots of shenanigans as he pretends to be a monk, tries and fails to participate in the training, and gets repeatedly humiliated. But the wise abbot uses some lateral thinking and tasks him with building some scaffolding around the entire temple, with the ostensible goal of fixing the roof. This gives him the chance to not only build his physical skills, but also to watch as the monks train and come up with his own makeshift version of their techniques:
After spending something like a year working on this, he finally completes the scaffolding, so the abbot kicks him out, having seen that he has unwittingly learned everything he needs to know. He returns despondently to his hometown, feeling like a failure. Everyone is excited to see him, and they're sure he's going to use his new kung fu skills to avenge them, but sadly informs them that he didn't learn anything. But then he discovers his amazing reflexes, and realizes that he did learn kung fu after all, so he goes to confront the bosses at the dye factory.
And all this build-up leads to a pretty great series of fights, as he not only uses the standard punches and kicks to beat up the bad guys, but he also utilizes his scaffolding skills to tie guys up with strips of bamboo in mid-fight:
And then there's a final battle that takes place in a construction site, meaning that Liu has plenty of scaffolding and bamboo to use, giving him the chance to do stuff like this:
So, overall, this one is pretty fun, if not one of the all time greats. It's definitely on the goofier end of the spectrum, with lots and lots of humor that's hit or miss, and it takes quite a while to get to the good stuff, but the final series of fights is enjoyable enough that the wait is definitely worth it, especially when you've got a charismatic performer like Liu to watch throughout. And it's got some unique ideas; I love the way some of these older films would come up with techniques and fighting styles that fit the story and characters while still feeling dynamic and exciting. And there's also plenty of the old standby stuff, like the way the bad guys' weapon of choice in the final battle is those stools that people were always using to fight with in old-school kung fu movies.
I'm always up for a classic Gordon Liu movie, and this one was definitely worth checking out. I wouldn't recommend it for first-timers, but if you're looking for a fun bit of Shaw Brothers chop socky, you could definitely do worse.
Wednesday, November 2, 2016
Jojo's Bizarre Adventure: Barreling bizarrely toward the present
Jojo's Bizarre Adventure, Part 2: Battle Tendency, Volume 4
By Hirohiko Araki
Published by Viz Media
So here's another volume of classic manga craziness, so, since this series has defeated my abilities to offer much in the way of cogent analysis, get ready for another recap of the madness contained within. Let's get started!
The previous volume ended with Jojo and his mentor Lisa Lisa about to confront the evil Wamuu and Kars following the heroic death of their ally Caesar. But they soon discover that the bad guys have created an army of vampires, including this guy:
But even though our heroes are outnumbered, they manage to bluff their way into a pair of one-on-one duels, since they still have the magical gem in their possession that will grant their foes untold power. They agree to meet at a nearby location called Skeleton's Heel, which is a Stonehenge-style stone circle (in Switzerland, because this series' grasp of history and geography is rather tenuous) that also doubled as a chariot-racing arena in Roman times.
In case you're wondering if that means what you think it means, here's what appears as soon as Jojo shows up for his scheduled fight:
Yep, that's right: it's time for a chariot race with vampire horses! That sounds pretty awesome, and it quickly turns into a classic shonen manga battle, with rules about weapons being deployed by being hung on pillars throughout the track. Jojo manages to get an early lead due to some trickery, but the early advantage he gains by obtaining a giant sledgehammer is quickly undone when Wamuu does this:
The fight soon turns into one of those affairs where each guy uses some awesome move against the other, only to find that his opponent has foreseen it and come up with a counterattack, but then the original guy has a counter-counterattack ready, and so on. We seem to reach a turning point when Jojo uses his Hamon super-breathing powers to basically rip Wamuu's arms off:
But Wamuu uses an awesomely dramatic technique to power through the pain:
Sure, why not? Blinding himself apparently also heal's Wamuu's wounds, and he extends a unicorn horn that he can use to sense vibrations, Daredevil style, and keep going. After more fighting involving super-powerful crossbows and meticulous ricochet skills, Jojo seems to have delivered a killing blow, but Wamuu doesn't go down easily:
Yep, even with his body disintegrating, he keeps attacking using awesomely weird moves, including a suicide maneuver in which he sucks large volumes of air into his lungs and shoots it out with a laser focus, threatening to decapitate Jojo. But Jojo manages to come up with a counter that basically explodes Wamuu's body, leaving only his head to finish off. Which Jojo does, in a surprisingly merciful fashion:
Yes, it's all about respect between warriors, that most classic of shonen manga tropes. The other vampires don't see it that way though, and they try to attack, giving Wamuu the chance to make one last awesome attack:
After all this nuttiness, it seems like there's almost no way for the big climactic battle with Kars, the leader of the Pillar Men, to top it, but it ends up being epicly dramatic, involving the revelation of the secret connection between Jojo and Lisa Lisa (spoiler: she's his long-lost mother), the last minute arrival of Nazi cyborg Stroheim to lend some help, Kars becoming the "ultimate being" and gaining the power of all life on earth, and one last final plan by Jojo that involves flying a plane into a volcano. It's pretty amazing stuff.
However, I've shared enough images, so more of my breathless "and then this happens" descriptions can only dull the brain-melting effects of experiencing this manga. Just know that it's crazy and awesome and full of so many bizarre things piling on top of each other that the only possible response is to just hang on for the ride.
Of Hirohiko Araki's various artistic tics, I was disappointed that there weren't very many chances for crazy outfits in this volume, although I did like Wamuu's battle garb, which consists of a bulging, jeweled loincloth, some sort of bicep guards, and a vest pinned to his chest with knives:
There's also this goofy chapter-opening illustration of Jojo wearing what appears to be four hats that have been loosely stitched together:
And I also caught several appearances of one of Araki's weirder anatomical impossibilities that he keeps returning to (I mentioned it all the way back in part 1, volume 1 of the series) in which a character gets hit so hard his legs seem to get shortened:
Note that that page also includes Araki's weird sense of scale, in which it's hard to tell how big characters are actually meant to be. Is Wamuu really supposed to be three times as tall as Jojo? Maybe it's just exaggeration, but it works to make the series feel strange and unearthly, the kind of story where literally anything can happen (and often does).
So, as of the end of this volume, the series seems to finally make its way to the present (that is, the late 80s), and part 3, Stardust Crusaders, kicks off with what is sure to be more awesomely nonsensical fighting. I can't wait to read it.
By Hirohiko Araki
Published by Viz Media
So here's another volume of classic manga craziness, so, since this series has defeated my abilities to offer much in the way of cogent analysis, get ready for another recap of the madness contained within. Let's get started!
The previous volume ended with Jojo and his mentor Lisa Lisa about to confront the evil Wamuu and Kars following the heroic death of their ally Caesar. But they soon discover that the bad guys have created an army of vampires, including this guy:
But even though our heroes are outnumbered, they manage to bluff their way into a pair of one-on-one duels, since they still have the magical gem in their possession that will grant their foes untold power. They agree to meet at a nearby location called Skeleton's Heel, which is a Stonehenge-style stone circle (in Switzerland, because this series' grasp of history and geography is rather tenuous) that also doubled as a chariot-racing arena in Roman times.
In case you're wondering if that means what you think it means, here's what appears as soon as Jojo shows up for his scheduled fight:
Yep, that's right: it's time for a chariot race with vampire horses! That sounds pretty awesome, and it quickly turns into a classic shonen manga battle, with rules about weapons being deployed by being hung on pillars throughout the track. Jojo manages to get an early lead due to some trickery, but the early advantage he gains by obtaining a giant sledgehammer is quickly undone when Wamuu does this:
The fight soon turns into one of those affairs where each guy uses some awesome move against the other, only to find that his opponent has foreseen it and come up with a counterattack, but then the original guy has a counter-counterattack ready, and so on. We seem to reach a turning point when Jojo uses his Hamon super-breathing powers to basically rip Wamuu's arms off:
But Wamuu uses an awesomely dramatic technique to power through the pain:
Sure, why not? Blinding himself apparently also heal's Wamuu's wounds, and he extends a unicorn horn that he can use to sense vibrations, Daredevil style, and keep going. After more fighting involving super-powerful crossbows and meticulous ricochet skills, Jojo seems to have delivered a killing blow, but Wamuu doesn't go down easily:
Yep, even with his body disintegrating, he keeps attacking using awesomely weird moves, including a suicide maneuver in which he sucks large volumes of air into his lungs and shoots it out with a laser focus, threatening to decapitate Jojo. But Jojo manages to come up with a counter that basically explodes Wamuu's body, leaving only his head to finish off. Which Jojo does, in a surprisingly merciful fashion:
Yes, it's all about respect between warriors, that most classic of shonen manga tropes. The other vampires don't see it that way though, and they try to attack, giving Wamuu the chance to make one last awesome attack:
After all this nuttiness, it seems like there's almost no way for the big climactic battle with Kars, the leader of the Pillar Men, to top it, but it ends up being epicly dramatic, involving the revelation of the secret connection between Jojo and Lisa Lisa (spoiler: she's his long-lost mother), the last minute arrival of Nazi cyborg Stroheim to lend some help, Kars becoming the "ultimate being" and gaining the power of all life on earth, and one last final plan by Jojo that involves flying a plane into a volcano. It's pretty amazing stuff.
However, I've shared enough images, so more of my breathless "and then this happens" descriptions can only dull the brain-melting effects of experiencing this manga. Just know that it's crazy and awesome and full of so many bizarre things piling on top of each other that the only possible response is to just hang on for the ride.
Of Hirohiko Araki's various artistic tics, I was disappointed that there weren't very many chances for crazy outfits in this volume, although I did like Wamuu's battle garb, which consists of a bulging, jeweled loincloth, some sort of bicep guards, and a vest pinned to his chest with knives:
There's also this goofy chapter-opening illustration of Jojo wearing what appears to be four hats that have been loosely stitched together:
And I also caught several appearances of one of Araki's weirder anatomical impossibilities that he keeps returning to (I mentioned it all the way back in part 1, volume 1 of the series) in which a character gets hit so hard his legs seem to get shortened:
Note that that page also includes Araki's weird sense of scale, in which it's hard to tell how big characters are actually meant to be. Is Wamuu really supposed to be three times as tall as Jojo? Maybe it's just exaggeration, but it works to make the series feel strange and unearthly, the kind of story where literally anything can happen (and often does).
So, as of the end of this volume, the series seems to finally make its way to the present (that is, the late 80s), and part 3, Stardust Crusaders, kicks off with what is sure to be more awesomely nonsensical fighting. I can't wait to read it.
Tuesday, September 20, 2016
Fight Club 2: I am Jack's pointless sequel
Fight Club 2
Written by Chuck Palahniuk
Art by Cameron Stewart
Published by Dark Horse Comics
I used to be a huge fan of Fight Club; for a while, I said it was my favorite movie (I still think it's one of the few cases where the movie is better than the book). However, as the years wore on and the passions of youth faded, I realized that it hit me at the perfect time in my life, right when I was in that "idealistic young man" phase and thought that the insights it offered about men being feminized, relegated to meaningless jobs, and pacified with mindless consumerism were profound. I do still think there's some bite to the story, and the movie is so stylishly presented that it makes for a hell of a thrill ride, enough so that it's not just easy to miss the story's secondary moral about the dangers of giving yourself over to a charismatic demagogue, it almost makes the fascism that rises out of this demagoguery seem attractive.
Interestingly, that arguably makes Fight Club as relevant as ever, even though it's very much of its time, reeking of 90s slackerism and pre-9/11 ennui. But while a case could be made for Fight Club as an examination of exactly the sort of white man's fear of irrelevance that has led to the rise of Donald Trump, the comics-format sequel has nothing in the way of relevance to modern times. It's a strange attempt to recapture the magic of the original, but it never offers a reason to revisit these characters, a desire to look at how society has changed in the 20 years since the book's release, or anything more than some noncommittal gestures at new and interesting ideas.
Frankly, I'm kind of baffled as to why this even exists. I'm sure Chuck Palahniuk doesn't need the money, but if he did, he could surely have made more of it by writing a true sequel novel and selling the screenplay rights. Maybe he was so bereft of ideas that no book editor would accept them, so he went with the comics industry, which will instantly bow down before any hint of wider celebrity that deigns to approach its ranks.
So, the story that Palahniuk has apparently been waiting 20 years to spring on us is that Fight Club's narrator, here called Sebastian for some reason, but also sometimes referred to as Running Wolf, has basically gone back to his boring life as a corporate drone, now medicated to keep his alternate personality in check and trapped in a loveless marriage with Marla (they also have a kid who seems to be exhibiting strange tendencies involving an obsession with explosives). But! Marla is bored, so she has been swapping out his pills with a placebo in hopes of reawakening Tyler Durden and finding some passion in her life. Except we also find out that Sebastian's psychiatrist has been regularly hypnotizing him in order to bring Tyler out and let him secretly work on taking over the world.
Based on this opening, maybe Palahniuk had something in mind about the idealism of youth quickly succumbing to the easy complacency of family life. Or, when he reveals that Tyler has been operating a corporation that provides paid military contractors to countries around the world (which is apparently the only societal concern that Palahniuk has picked up on since 1999), one wonders if he's trying to comment on the way American society is happy to spread death and destruction as long as it's happening on the other side of the world. Both of those ideas are a stretch though, and Palahniuk doesn't do anything with either of them. Instead, he sets up a plot involving the kidnapping of Sebastian and Marla's son, Sebastian trying to infiltrate the ranks of Tyler's army (which still operates out of the crappy house they lived in together), and Tyler apparently planning to destroy the world in a nuclear holocaust. There's also a nonsensical subplot about Marla organizing an army of her own through a support group of kids with progeria who get a stand-in for the Make-a-Wish Foundation to parachute them into war zones for some reason, and Robert Paulson (the man with the bitch tits) seems to have also risen from the dead as some sort of zombie minion, I think?.
To tell the truth, I don't really know what was going on, and I found it hard to care. Palahniuk's main objectives here seem to be to wander through a vague plot without much in the way of forward momentum, make a few jokes that fall far short of the thrilling transgressiveness of his early work, and compliment himself on the way Fight Club has become a cultural touchstone. He even has himself show up in the story to advise the characters on what to do when the plot seems to have stalled, but the joke doesn't really work, since there doesn't seem to be any drive to the story either before or after that point.
The whole thing ends up being a mess, one that has nothing of interest to say and no real reason to say it. The one slightly clever idea that Palahniuk comes up with is that Tyler Durden is a self-propagating meme that has existed for thousands of years, but his choice of comics as a medium (and Cameron Stewart as an artist) sort of shoots him in the foot in that respect, since that's the sort of idea that comics writers like Grant Morrison have been tossing off in their sleep for years. Palahniuk seems to recognize his desperation, since he spends the entire final chapter of the story having the characters berate him for coming up with a dumb ending. If only they had let him know about the beginning and the middle as well, not to mention the very conception of this comic, which fails on pretty much every level to justify its existence.
Written by Chuck Palahniuk
Art by Cameron Stewart
Published by Dark Horse Comics
I used to be a huge fan of Fight Club; for a while, I said it was my favorite movie (I still think it's one of the few cases where the movie is better than the book). However, as the years wore on and the passions of youth faded, I realized that it hit me at the perfect time in my life, right when I was in that "idealistic young man" phase and thought that the insights it offered about men being feminized, relegated to meaningless jobs, and pacified with mindless consumerism were profound. I do still think there's some bite to the story, and the movie is so stylishly presented that it makes for a hell of a thrill ride, enough so that it's not just easy to miss the story's secondary moral about the dangers of giving yourself over to a charismatic demagogue, it almost makes the fascism that rises out of this demagoguery seem attractive.
Interestingly, that arguably makes Fight Club as relevant as ever, even though it's very much of its time, reeking of 90s slackerism and pre-9/11 ennui. But while a case could be made for Fight Club as an examination of exactly the sort of white man's fear of irrelevance that has led to the rise of Donald Trump, the comics-format sequel has nothing in the way of relevance to modern times. It's a strange attempt to recapture the magic of the original, but it never offers a reason to revisit these characters, a desire to look at how society has changed in the 20 years since the book's release, or anything more than some noncommittal gestures at new and interesting ideas.
Frankly, I'm kind of baffled as to why this even exists. I'm sure Chuck Palahniuk doesn't need the money, but if he did, he could surely have made more of it by writing a true sequel novel and selling the screenplay rights. Maybe he was so bereft of ideas that no book editor would accept them, so he went with the comics industry, which will instantly bow down before any hint of wider celebrity that deigns to approach its ranks.
So, the story that Palahniuk has apparently been waiting 20 years to spring on us is that Fight Club's narrator, here called Sebastian for some reason, but also sometimes referred to as Running Wolf, has basically gone back to his boring life as a corporate drone, now medicated to keep his alternate personality in check and trapped in a loveless marriage with Marla (they also have a kid who seems to be exhibiting strange tendencies involving an obsession with explosives). But! Marla is bored, so she has been swapping out his pills with a placebo in hopes of reawakening Tyler Durden and finding some passion in her life. Except we also find out that Sebastian's psychiatrist has been regularly hypnotizing him in order to bring Tyler out and let him secretly work on taking over the world.
Based on this opening, maybe Palahniuk had something in mind about the idealism of youth quickly succumbing to the easy complacency of family life. Or, when he reveals that Tyler has been operating a corporation that provides paid military contractors to countries around the world (which is apparently the only societal concern that Palahniuk has picked up on since 1999), one wonders if he's trying to comment on the way American society is happy to spread death and destruction as long as it's happening on the other side of the world. Both of those ideas are a stretch though, and Palahniuk doesn't do anything with either of them. Instead, he sets up a plot involving the kidnapping of Sebastian and Marla's son, Sebastian trying to infiltrate the ranks of Tyler's army (which still operates out of the crappy house they lived in together), and Tyler apparently planning to destroy the world in a nuclear holocaust. There's also a nonsensical subplot about Marla organizing an army of her own through a support group of kids with progeria who get a stand-in for the Make-a-Wish Foundation to parachute them into war zones for some reason, and Robert Paulson (the man with the bitch tits) seems to have also risen from the dead as some sort of zombie minion, I think?.
To tell the truth, I don't really know what was going on, and I found it hard to care. Palahniuk's main objectives here seem to be to wander through a vague plot without much in the way of forward momentum, make a few jokes that fall far short of the thrilling transgressiveness of his early work, and compliment himself on the way Fight Club has become a cultural touchstone. He even has himself show up in the story to advise the characters on what to do when the plot seems to have stalled, but the joke doesn't really work, since there doesn't seem to be any drive to the story either before or after that point.
The whole thing ends up being a mess, one that has nothing of interest to say and no real reason to say it. The one slightly clever idea that Palahniuk comes up with is that Tyler Durden is a self-propagating meme that has existed for thousands of years, but his choice of comics as a medium (and Cameron Stewart as an artist) sort of shoots him in the foot in that respect, since that's the sort of idea that comics writers like Grant Morrison have been tossing off in their sleep for years. Palahniuk seems to recognize his desperation, since he spends the entire final chapter of the story having the characters berate him for coming up with a dumb ending. If only they had let him know about the beginning and the middle as well, not to mention the very conception of this comic, which fails on pretty much every level to justify its existence.
Monday, August 29, 2016
One Piece: A storyline finally ends, in predictably awesome fashion
One Piece, Volume 79
By Eiichiro Oda
Published by Viz Media
This is it; after around 12 volumes, Eiichiro Oda finally hits the big finale of the current One Piece storyline, which has seen the Straw Hat pirates fight in increasingly high stakes battles to liberate the nation of Dressrosa from the tyrannical rule of Don Quixote Doflamingo. In the previous volume, the various battles between characters reached their conclusions, leaving only the big showdown between Luffy and Doflamingo, and it seemed like it was almost over. However, Oda manages to drag it out for a few more chapters, ratcheting up the drama and turning it into an expectedly epic final confrontation that allows the entire nation to contribute to the victory.
That's a great example of how well Oda paces the series; even though this battle has lasted multiple volumes and hundreds of pages, it doesn't feel like it's padded. The stakes build and build, with the fates of thousands of people in the balance, and while the good guys are sure to prevail, they end up doing so not just through determination, but by rallying an entire kingdom.
So how does Oda take a fight that seemed to be drawing to a close at the end of the last volume and drag it out for several more chapters without making it seem tiresome? He has Doflamingo briefly knock Luffy out, meaning that our hero needs about 10 minutes to recover his strength for a final attack. But during that time, the "birdcage" that Doflamingo has placed around the kingdom is contracting, and it's likely to cut everyone to ribbons before that 10 minutes is up. So that gives everyone, from the Straw Hats' remaining allies, to the surviving gladiators and pirates, to the members of the Navy, a chance to struggle as hard as they possibly can to buy Luffy enough time to get back on his feet:
And then, when Luffy is just about ready, the coliseum announcer from the gladiator battles earlier in this storyline makes sure everyone in the kingdom knows exactly what is going on and who the man fighting to take down the tyrant is:
This makes for an incredibly rousing moment, with the entire kingdom cheering for Luffy and lending him their emotional strength. And sure enough, the final confrontation is awesome and epic, about as satisfying a finish to one of these lengthy storylines as the series has ever done. Oda is a master at building emotional stakes and then paying them off in spectacular fashion, and this is just the latest example.
So what's next? With the battle wrapped up, the rest of the volume provides some nice closure, including a look at how Luffy's childhood pal Sabo survived his apparent death and eventually made it back into his life, and it starts setting up what's to come by introducing a new antagonist, a guy so tough that he survives a suicide attempt in which he jumps from a city in the clouds:
That's funny stuff, a great way to show us that this guy is going to be a major threat. I'm sure it will be another dozen volumes or so before Luffy gets around to fighting him, but I'm happy to wait that long, because it's sure to be awesome.
By Eiichiro Oda
Published by Viz Media
This is it; after around 12 volumes, Eiichiro Oda finally hits the big finale of the current One Piece storyline, which has seen the Straw Hat pirates fight in increasingly high stakes battles to liberate the nation of Dressrosa from the tyrannical rule of Don Quixote Doflamingo. In the previous volume, the various battles between characters reached their conclusions, leaving only the big showdown between Luffy and Doflamingo, and it seemed like it was almost over. However, Oda manages to drag it out for a few more chapters, ratcheting up the drama and turning it into an expectedly epic final confrontation that allows the entire nation to contribute to the victory.
That's a great example of how well Oda paces the series; even though this battle has lasted multiple volumes and hundreds of pages, it doesn't feel like it's padded. The stakes build and build, with the fates of thousands of people in the balance, and while the good guys are sure to prevail, they end up doing so not just through determination, but by rallying an entire kingdom.
So how does Oda take a fight that seemed to be drawing to a close at the end of the last volume and drag it out for several more chapters without making it seem tiresome? He has Doflamingo briefly knock Luffy out, meaning that our hero needs about 10 minutes to recover his strength for a final attack. But during that time, the "birdcage" that Doflamingo has placed around the kingdom is contracting, and it's likely to cut everyone to ribbons before that 10 minutes is up. So that gives everyone, from the Straw Hats' remaining allies, to the surviving gladiators and pirates, to the members of the Navy, a chance to struggle as hard as they possibly can to buy Luffy enough time to get back on his feet:
And then, when Luffy is just about ready, the coliseum announcer from the gladiator battles earlier in this storyline makes sure everyone in the kingdom knows exactly what is going on and who the man fighting to take down the tyrant is:
This makes for an incredibly rousing moment, with the entire kingdom cheering for Luffy and lending him their emotional strength. And sure enough, the final confrontation is awesome and epic, about as satisfying a finish to one of these lengthy storylines as the series has ever done. Oda is a master at building emotional stakes and then paying them off in spectacular fashion, and this is just the latest example.
So what's next? With the battle wrapped up, the rest of the volume provides some nice closure, including a look at how Luffy's childhood pal Sabo survived his apparent death and eventually made it back into his life, and it starts setting up what's to come by introducing a new antagonist, a guy so tough that he survives a suicide attempt in which he jumps from a city in the clouds:
That's funny stuff, a great way to show us that this guy is going to be a major threat. I'm sure it will be another dozen volumes or so before Luffy gets around to fighting him, but I'm happy to wait that long, because it's sure to be awesome.
Monday, August 15, 2016
Jojo's Bizarre Adventure: Is it getting more bizarre? Maybe!
Jojo's Bizarre Adventure, Part 2: Battle Tendency, Volumes 2-3
By Hirohiko Araki
Published by Viz Media
At some point, if you're writing about a long-running shonen manga series, you reach a state in which you just scan pages and say, "Check out this crazy/awesome thing!" With Jojo's Bizarre Adventure, I think I might have reached that point after only six volumes. I mean, just look at the impossible anatomy in this splash page:
That's a depiction of our hero, Joeseph Joestar, and his rival/ally, Ceasar Anthonio Zeppeli, about to fight each other on the streets of Rome. I love how Caesar (the guy on the right) has upper arms that appear to be about four feet long, and how Joseph's neck seems to be sprouting out of his pectoral muscles (he's also pulling a total brokeback pose, making it look like his upper body has been severed, rotated 90 degrees, and then reattached).
This sort of thing is par for the course for Hirohiko Araki, who commits these crimes of anatomy on nearly every page of his comics, but that's part of his charm; you never know what sort of weirdness is going to come up next, with strange poses and anatomical impossibilities only being one part of the goofy whole. He also gives his characters strange, nonsensical methods of fighting, such as Caesar's soap bubble attacks:
And there's the prevalent gore, which we'll get to soon. The plot for these volumes sees Jojo and his pals searching for more of the evil "pillar men" like the guy he defeated in the previous volume. He and Caesar (who is the grandson of Baron Zeppeli, the teacher who trained Joseph's grandfather Jonathan back in the first part of the series), follow a lead from some Nazi friends of theirs (this part of the story takes place in 1938, and since they're in Italy, why not hang out with Nazis?) and check out some tunnels under the Colosseum, where they find that three weird dudes have just woken up and are preparing to take over the world or something, and they need to find some mysterious gem in order to do so. And if you thought the anatomy was strange before, just look at these guys, who seem to be about fifteen feet tall, with their legs taking up 70% of that height:
Santviento, the pillar man that Joseph previously defeated, was apparently at a lower power level than these guys (who are named Wamuu, Esidisi, and Kars), because one of them takes out Joseph and Caesar pretty easily, despite Joseph's ridiculous new special attack:
I love the display of power that Araki depicts here, with Wamuu nearly obliterating Joseph with some sort of wind attack:
It seems that these guys have been menacing humanity for thousands of years, and they've previously killed many other members of the "Hamon tribe," the people who use the breathing techniques that give Jojo and his pals the psychic powers to pull off awesome attacks. But through his arrogance, Joseph manages to impress them, and convinces them to give him a month to train and grow more powerful so that he can be a better match for them the next time they fight. And this being a battle manga, the all-powerful, evil bad guys say "Sure, why not?" and plan to meet them for another round in 33 days. They do, however, come up with a clever way to ensure that he won't run away:
So, we're off for a classic bit of shonen manga training, as Joseph and Caesar seek the master that trained Caesar in the way of Hamon. This brings them to Venice, where they encounter said master, who confronts them in an amusing manner and reveals a surprising identity:
Yep, that would be Lisa Lisa, who Araki notes in the volume's backmatter was kind of groundbreaking at the time (1986) as a female character who was strong both physically and in terms of personality. In reality, I don't know if she's really all that strong of a character; she mostly falls into the role of the mean trainer who forces her trainees to accomplish the impossible, but she's not a stereotypical giggling schoolgirl, so perhaps that's a positive change from the norm for female characters in manga at the time.
Anyway, they all proceed to Lisa Lisa's secret island training facility, where they have to face lots of impossible trials that demonstrate the awesome potential of their powers. After almost a month of training, they've definitely leveled up their powers, which is a good thing, since when Joseph goes to face his final test, who should he find waiting for him but Esidisi, who now appears to be wearing a costume that is stitched into his skin and includes cords wrapped around pegs that have been driven into his abs:
The two of them battle each other while standing on top of spikes, and there's plenty of weird and goofy stuff, like a bit in which Esidisi has a crying fit after Joseph cuts off his arm:
He also reveals that his secret power is heating up his blood and injecting it into people's bodies, boiling them from the inside out, which he demonstrates on the corpse of Joseph's ally in an effective example of the series' memorable gore:
That's the moment of the prevalent nastiness that Araki brings to this series. There's also this gross attack, in which Esidisi shoots his veins out of his fingernails:
Jojo eventually manages to defeat Esidisi in a spectacularly gory fashion, but it turns out that he had stolen the red gem that he and his pals were looking for, which in a lucky coincidence, Lisa Lisa had in her possession the whole time. So the gang heads off to intercept the gem, which they learned had been sent to a town in Switzerland, and when they get there, they face off against Kars, who we learn has the ability to extrude blades from his limbs in a fashion that puts Wolverine to shame:
However, he meets his match when he runs into the Nazi officer Stroheim, who seemed to have been dismembered and killed during Jojo's fight with Santviento in Mexico. But he's back, and he's been turned into a cyborg through superior Nazi technology!
After they recover the gem and fight off Kars, who escapes to menace them another day, Jojo and company decide to go after the bad guys, who appear to be hiding in an abandoned castle. We learn a bit about Caesar's tragic backstory, and then he has an epic battle with Wamuu, in which he demonstrates a new technique in which he turns his soap bubbles into deadly blades:
And then he dies heroically, while managing to recover the antidote to the poison that Jojo has been infected with, and Jojo and Lisa Lisa mourn for their fallen ally in a typically over the top manner:
And that's pretty much it for these two volumes. I believe the next installment will be the final volume in part 2 of the series, so we should get some especially epic battles to finish things off, hopefully leading to anticipation of more craziness to come in part 3 of the series.
So, what have we learned after all of this? This certainly isn't great literature, and it often comes off as incompetent and haphazard, but there's a definite charm to it. Shonen manga like this that involve drawn-out battles follow a very particular formula, with characters constantly coming up with new, crazy techniques and innovative uses of their powers, often delivering long monologues about what they and their opponents are doing in the split seconds that take place while punches are being thrown, leading to lengthy battles and attacks that take multiple pages to play out. There's an emphasis on strategy, with characters regularly revealing that they have anticipated the other's attack and preemptively countered it, only to have their own strategy undone by the other guy's anticipation of their anticipation. It's crazy and complicated, and Araki is great at coming up with surprising ways to have his heroes prevail against what seem like impossible odds.
So yes, the series delivers the pleasures that so many shonen manga provide, but I can't emphasize enough how utterly weird Araki's sensibilities are. Whether he's clothing his characters in strange fashions, contorting them into bizarre poses, or destroying their bodies in ever more grotesque displays of viscera, you never know what you're going to see upon the next page turn. I'm fascinated by this series, and I can't get enough of its strangeness. I can't wait to read more, and I hope to be surprised, grossed out, and amused for many volumes to come.
By Hirohiko Araki
Published by Viz Media
At some point, if you're writing about a long-running shonen manga series, you reach a state in which you just scan pages and say, "Check out this crazy/awesome thing!" With Jojo's Bizarre Adventure, I think I might have reached that point after only six volumes. I mean, just look at the impossible anatomy in this splash page:
That's a depiction of our hero, Joeseph Joestar, and his rival/ally, Ceasar Anthonio Zeppeli, about to fight each other on the streets of Rome. I love how Caesar (the guy on the right) has upper arms that appear to be about four feet long, and how Joseph's neck seems to be sprouting out of his pectoral muscles (he's also pulling a total brokeback pose, making it look like his upper body has been severed, rotated 90 degrees, and then reattached).
This sort of thing is par for the course for Hirohiko Araki, who commits these crimes of anatomy on nearly every page of his comics, but that's part of his charm; you never know what sort of weirdness is going to come up next, with strange poses and anatomical impossibilities only being one part of the goofy whole. He also gives his characters strange, nonsensical methods of fighting, such as Caesar's soap bubble attacks:
And there's the prevalent gore, which we'll get to soon. The plot for these volumes sees Jojo and his pals searching for more of the evil "pillar men" like the guy he defeated in the previous volume. He and Caesar (who is the grandson of Baron Zeppeli, the teacher who trained Joseph's grandfather Jonathan back in the first part of the series), follow a lead from some Nazi friends of theirs (this part of the story takes place in 1938, and since they're in Italy, why not hang out with Nazis?) and check out some tunnels under the Colosseum, where they find that three weird dudes have just woken up and are preparing to take over the world or something, and they need to find some mysterious gem in order to do so. And if you thought the anatomy was strange before, just look at these guys, who seem to be about fifteen feet tall, with their legs taking up 70% of that height:
Santviento, the pillar man that Joseph previously defeated, was apparently at a lower power level than these guys (who are named Wamuu, Esidisi, and Kars), because one of them takes out Joseph and Caesar pretty easily, despite Joseph's ridiculous new special attack:
I love the display of power that Araki depicts here, with Wamuu nearly obliterating Joseph with some sort of wind attack:
It seems that these guys have been menacing humanity for thousands of years, and they've previously killed many other members of the "Hamon tribe," the people who use the breathing techniques that give Jojo and his pals the psychic powers to pull off awesome attacks. But through his arrogance, Joseph manages to impress them, and convinces them to give him a month to train and grow more powerful so that he can be a better match for them the next time they fight. And this being a battle manga, the all-powerful, evil bad guys say "Sure, why not?" and plan to meet them for another round in 33 days. They do, however, come up with a clever way to ensure that he won't run away:
So, we're off for a classic bit of shonen manga training, as Joseph and Caesar seek the master that trained Caesar in the way of Hamon. This brings them to Venice, where they encounter said master, who confronts them in an amusing manner and reveals a surprising identity:
Yep, that would be Lisa Lisa, who Araki notes in the volume's backmatter was kind of groundbreaking at the time (1986) as a female character who was strong both physically and in terms of personality. In reality, I don't know if she's really all that strong of a character; she mostly falls into the role of the mean trainer who forces her trainees to accomplish the impossible, but she's not a stereotypical giggling schoolgirl, so perhaps that's a positive change from the norm for female characters in manga at the time.
Anyway, they all proceed to Lisa Lisa's secret island training facility, where they have to face lots of impossible trials that demonstrate the awesome potential of their powers. After almost a month of training, they've definitely leveled up their powers, which is a good thing, since when Joseph goes to face his final test, who should he find waiting for him but Esidisi, who now appears to be wearing a costume that is stitched into his skin and includes cords wrapped around pegs that have been driven into his abs:
The two of them battle each other while standing on top of spikes, and there's plenty of weird and goofy stuff, like a bit in which Esidisi has a crying fit after Joseph cuts off his arm:
He also reveals that his secret power is heating up his blood and injecting it into people's bodies, boiling them from the inside out, which he demonstrates on the corpse of Joseph's ally in an effective example of the series' memorable gore:
That's the moment of the prevalent nastiness that Araki brings to this series. There's also this gross attack, in which Esidisi shoots his veins out of his fingernails:
Jojo eventually manages to defeat Esidisi in a spectacularly gory fashion, but it turns out that he had stolen the red gem that he and his pals were looking for, which in a lucky coincidence, Lisa Lisa had in her possession the whole time. So the gang heads off to intercept the gem, which they learned had been sent to a town in Switzerland, and when they get there, they face off against Kars, who we learn has the ability to extrude blades from his limbs in a fashion that puts Wolverine to shame:
However, he meets his match when he runs into the Nazi officer Stroheim, who seemed to have been dismembered and killed during Jojo's fight with Santviento in Mexico. But he's back, and he's been turned into a cyborg through superior Nazi technology!
After they recover the gem and fight off Kars, who escapes to menace them another day, Jojo and company decide to go after the bad guys, who appear to be hiding in an abandoned castle. We learn a bit about Caesar's tragic backstory, and then he has an epic battle with Wamuu, in which he demonstrates a new technique in which he turns his soap bubbles into deadly blades:
And then he dies heroically, while managing to recover the antidote to the poison that Jojo has been infected with, and Jojo and Lisa Lisa mourn for their fallen ally in a typically over the top manner:
And that's pretty much it for these two volumes. I believe the next installment will be the final volume in part 2 of the series, so we should get some especially epic battles to finish things off, hopefully leading to anticipation of more craziness to come in part 3 of the series.
So, what have we learned after all of this? This certainly isn't great literature, and it often comes off as incompetent and haphazard, but there's a definite charm to it. Shonen manga like this that involve drawn-out battles follow a very particular formula, with characters constantly coming up with new, crazy techniques and innovative uses of their powers, often delivering long monologues about what they and their opponents are doing in the split seconds that take place while punches are being thrown, leading to lengthy battles and attacks that take multiple pages to play out. There's an emphasis on strategy, with characters regularly revealing that they have anticipated the other's attack and preemptively countered it, only to have their own strategy undone by the other guy's anticipation of their anticipation. It's crazy and complicated, and Araki is great at coming up with surprising ways to have his heroes prevail against what seem like impossible odds.
So yes, the series delivers the pleasures that so many shonen manga provide, but I can't emphasize enough how utterly weird Araki's sensibilities are. Whether he's clothing his characters in strange fashions, contorting them into bizarre poses, or destroying their bodies in ever more grotesque displays of viscera, you never know what you're going to see upon the next page turn. I'm fascinated by this series, and I can't get enough of its strangeness. I can't wait to read more, and I hope to be surprised, grossed out, and amused for many volumes to come.
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